Do you have an example of a movable enterable object? These are the requirements:
- You have an object that can be picked up and moved around, e.g. a chair or a big basket.
- You can't enter that object when you're carrying it.
- You can enter that object when you're not carrying it, e.g. you can stand on the chair or get into the big basket.
- When you're on the object (or in the object), you can't move anywhere until you get off the object (or out of the object).
The first three points are pretty easy to handle, but how do you handle the fourth point in an efficient manner? Perhaps a barrier that applies to every room?
Also, you need some way of indicating that you are currently on or in the object. Does Adventuron have a convention for this? You could put it in the header (if you have one); prepend it or append it to the room description; or add a sentence after the room description, exits and list of objects, but you don't see any of these until you do a redescribe. Alternatively, you could add a sentence prior to each prompt, but this is a bit extreme.