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This thread will be kept up to date with prizes, conditions, terms. Apologies for the loophole laden legalese. Please tr...
started by Adventuron Oct 03, 2019
294 views
No replies yet
1 - Please ensure your submission adheres to the rules listed here; https://itch.io/jam/adventuron-halloween-jam Make su...
started by Adventuron Sep 27, 2019
102 views
No replies yet
What follows is the accelerated suggested study path for complete beginners. If you have time, it's strongly advised to...
started by Adventuron Sep 27, 2019
92 views
No replies yet
As we have a donor in amongst the prize recipients this for this jam (thank you Stefan), I have had to think of a verify...
started by Adventuron Nov 17, 2019
3 replies
834 views
Hi All, Here are the winners in each category. 1st Place Overall Enjoyment - Garry Francis 1st Place Graphics - Garry Fr...
started by Adventuron Nov 14, 2019
2 replies
110 views
Adventuron has been updated to version "Adventuron beta 1.0.0 8e". Changes Scaling has changed significantly. You will n...
started by Adventuron Nov 03, 2019
2 replies
127 views
I have upgraded 'The Witch's Apprentice' to version 1.1.0. This is a major overhaul. I've moved all the command handling...
started by Garry Francis Nov 05, 2019
11 replies
246 views
Hi all, I just released a stability release of Adventuron 1.0.0 Beta 9 that should make the (source code) parser message...
started by Adventuron Nov 06, 2019
110 views
No replies yet
I'm currently trying to make it so that you can only wear one wearable item at a time: integers { clothes_limit : intege...
started by Dee Cooke Nov 04, 2019
7 replies
155 views
I have two tables in different rooms defined as follows: coffee_table : scenery "a coffee table" start_at = "room04"; re...
started by Garry Francis Nov 03, 2019
7 replies
172 views
When you examine an object, there are several ways to handle it in your code. If it's scenery, you can use a match state...
started by Garry Francis Nov 02, 2019
7 replies
195 views
Is it possible to hide the Adventuron Classroom logo in the bottom right-hand corner of the preview panel in the Adventu...
started by Garry Francis Nov 03, 2019
1 reply
105 views
I changed the indefinite article in the system message for nothing_to_get from "a" to "any" so that it gives a sensible...
started by Garry Francis Nov 02, 2019
1 reply
98 views
It seems that a few people are struggling so I added 24 hours to the jam in the hope it will give a bit of breathing spa...
started by Adventuron Oct 31, 2019
9 replies
162 views
Ten days to go now. I guess it's time to collect some impressions from fellow jammers. You don't need to spoil your game...
started by Stefan Vogt Oct 20, 2019
35 replies
484 views
How is everyone looking for meeting the deadline of the jam?
started by Adventuron Oct 29, 2019
4 replies
96 views
Hi all While playtesting in the editor, I'm getting the following error messages that I don't fully understand: DEBUGEXC...
started by Dee Cooke Oct 29, 2019
2 replies
95 views
ok, so I have quite advanced Photoshop skills but pixel art totally baffles me. I spent a considerable amount of time wi...
started by dmarymac Oct 24, 2019
3 replies
485 views
They can be found here: https://adventuron.io/docs/tut/#DebuggingInGame and here: https://adventuron.io/docs/tut/#Debugg...
started by Adventuron Oct 18, 2019
2 replies
138 views
Hi all, The offline documentation so far has been short of syntax highlighting colours, so I've now added this in. This...
started by Adventuron Oct 19, 2019
1 reply
115 views
Hi alll, I replaced the new "you_cant" command with "nope". Usually I wouldn't do this, but there are no released games...
started by Adventuron Oct 17, 2019
76 views
No replies yet
I have a dark room. What's the easiest way to prevent a player doing things in the dark room that they shouldn't be able...
started by Garry Francis Oct 15, 2019
5 replies
146 views
Hello, Just heads up. I finished adding my implementation of command cycling, and added some very rough examples of its...
started by Adventuron Oct 15, 2019
1 reply
93 views