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Adventuron Halloween Jam
Hosted by
Adventuron
·
#textadventurejam
6
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55
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44
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PRIZE DRAW - ADVENTURON HALLOWEEN JAM
This thread will be kept up to date with prizes, conditions, terms. Apologies for the loophole laden legalese. Please tr...
started by
Adventuron
Oct 03, 2019
300
views
No replies yet
Sticky
CHECKLIST - Please read before uploading your game
1 - Please ensure your submission adheres to the rules listed here; https://itch.io/jam/adventuron-halloween-jam Make su...
started by
Adventuron
Sep 27, 2019
104
views
No replies yet
Sticky
GETTING STARTED ...
What follows is the accelerated suggested study path for complete beginners. If you have time, it's strongly advised to...
started by
Adventuron
Sep 27, 2019
95
views
No replies yet
Scheduled Prize Draw + Methodology
As we have a donor in amongst the prize recipients this for this jam (thank you Stefan), I have had to think of a verify...
started by
Adventuron
Nov 17, 2019
3
replies
840
views
Adventuron
Nov 17, 2019
Results
Hi All, Here are the winners in each category. 1st Place Overall Enjoyment - Garry Francis 1st Place Graphics - Garry Fr...
started by
Adventuron
Nov 14, 2019
2
replies
112
views
Manuel Sagra
Nov 14, 2019
Adventuron Updated (beta 8e)
Adventuron has been updated to version "Adventuron beta 1.0.0 8e". Changes Scaling has changed significantly. You will n...
started by
Adventuron
Nov 03, 2019
2
replies
131
views
Adventuron
Nov 09, 2019
Upgrade of 'The Witch's Apprentice'
I have upgraded 'The Witch's Apprentice' to version 1.1.0. This is a major overhaul. I've moved all the command handling...
started by
Garry Francis
Nov 05, 2019
11
replies
251
views
Garry Francis
Nov 09, 2019
Adventuron Update - 1.0.0 Beta 9
Hi all, I just released a stability release of Adventuron 1.0.0 Beta 9 that should make the (source code) parser message...
started by
Adventuron
Nov 06, 2019
113
views
No replies yet
Using the inventory_worn limit
I'm currently trying to make it so that you can only wear one wearable item at a time: integers { clothes_limit : intege...
started by
Dee Cooke
Nov 04, 2019
7
replies
156
views
Dee Cooke
Nov 05, 2019
Adventuron is attempting to get the wrong object
I have two tables in different rooms defined as follows: coffee_table : scenery "a coffee table" start_at = "room04"; re...
started by
Garry Francis
Nov 03, 2019
7
replies
178
views
Garry Francis
Nov 04, 2019
What's the best/most efficient way to examine something?
When you examine an object, there are several ways to handle it in your code. If it's scenery, you can use a match state...
started by
Garry Francis
Nov 02, 2019
7
replies
197
views
Stefan Vogt
Nov 04, 2019
Adventuron Classroom logo obscures text
Is it possible to hide the Adventuron Classroom logo in the bottom right-hand corner of the preview panel in the Adventu...
started by
Garry Francis
Nov 03, 2019
1
reply
111
views
Adventuron
Nov 03, 2019
${noun} gives wrong response with "it"
I changed the indefinite article in the system message for nothing_to_get from "a" to "any" so that it gives a sensible...
started by
Garry Francis
Nov 02, 2019
1
reply
104
views
Adventuron
Nov 02, 2019
NEWSFLASH : Added an 24 hours onto the JAM Submission deadline
It seems that a few people are struggling so I added 24 hours to the jam in the hope it will give a bit of breathing spa...
started by
Adventuron
Oct 31, 2019
9
replies
165
views
Adventuron
Nov 01, 2019
intermediate status
Ten days to go now. I guess it's time to collect some impressions from fellow jammers. You don't need to spoil your game...
started by
Stefan Vogt
Oct 20, 2019
35
replies
493
views
Stefan Vogt
Oct 31, 2019
Likely to finish on time
How is everyone looking for meeting the deadline of the jam?
started by
Adventuron
Oct 29, 2019
4
replies
100
views
Garry Francis
Oct 30, 2019
Some help required with error messages
Hi all While playtesting in the editor, I'm getting the following error messages that I don't fully understand: DEBUGEXC...
started by
Dee Cooke
Oct 29, 2019
2
replies
99
views
Dee Cooke
Oct 29, 2019
pixel art!?
ok, so I have quite advanced Photoshop skills but pixel art totally baffles me. I spent a considerable amount of time wi...
started by
dmarymac
Oct 24, 2019
3
replies
491
views
8bitAG
Oct 27, 2019
Added DEBUGGING sections to documentation
They can be found here: https://adventuron.io/docs/tut/#DebuggingInGame and here: https://adventuron.io/docs/tut/#Debugg...
started by
Adventuron
Oct 18, 2019
2
replies
142
views
dmarymac
Oct 21, 2019
Documentation updated (added syntax highlighting)
Hi all, The offline documentation so far has been short of syntax highlighting colours, so I've now added this in. This...
started by
Adventuron
Oct 19, 2019
1
reply
118
views
dmarymac
Oct 21, 2019
Change: YOU_CANT has been replaced by NOPE
Hi alll, I replaced the new "you_cant" command with "nope". Usually I wouldn't do this, but there are no released games...
started by
Adventuron
Oct 17, 2019
77
views
No replies yet
How do you prevent actions in dark room?
I have a dark room. What's the easiest way to prevent a player doing things in the dark room that they shouldn't be able...
started by
Garry Francis
Oct 15, 2019
5
replies
149
views
Adventuron
Oct 16, 2019
New Feature : Cycling
Hello, Just heads up. I finished adding my implementation of command cycling, and added some very rough examples of its...
started by
Adventuron
Oct 15, 2019
1
reply
93
views
Garry Francis
Oct 16, 2019