+ Fixed big bug that crashes game right before the end if you try to switch characters. + Added Sophie's photography project to help with the final puzzle.
I loved the player switching mechanics and the banter! Unfortunately I discovered a bug that crashed the game:
<spoilers>
When Rose is in the mainframe room, if you click back to Robbie you're able to click 'The Device' hotspot again, which seems to re-trigger the destruction cutscene and then crashes (presumably because Rose is no longer in the room)
I've been worried about that! I've put so many hints throughout the game about the buttons because I was paranoid people would get locked in the final room and think "what?" haha
I know from my own gameplay habits I would not have noticed the hints.
That's a tricky one - I remember seeing the spots on the ground in the playground, but without a way to go back and look at them again I would never remember the order. Maybe some dialogue that indicates it's worth remembering?
I've made a pretty big change to it while fixing the bug. It might not be entirely satisfying, but it will be more helpful. Going to upload v1.1.0 now.
Comments
Uploaded v1.1.0:
+ Fixed big bug that crashes game right before the end if you try to switch characters.
+ Added Sophie's photography project to help with the final puzzle.
I loved the player switching mechanics and the banter! Unfortunately I discovered a bug that crashed the game:
<spoilers>
When Rose is in the mainframe room, if you click back to Robbie you're able to click 'The Device' hotspot again, which seems to re-trigger the destruction cutscene and then crashes (presumably because Rose is no longer in the room)
</spoilers>
Ah! That's an excellent point. I never even considered the character switching by then. I will put out a hot fix!
I'm glad you got that far anyway and had some fun with it.
Thank you for spotting that bug!
Oh interesting, I clearly didn't find the solution to the coloured buttons if you're not supposed to switch from that room, haha
I've been worried about that! I've put so many hints throughout the game about the buttons because I was paranoid people would get locked in the final room and think "what?" haha
I know from my own gameplay habits I would not have noticed the hints.
I will have to ponder this...
That's a tricky one - I remember seeing the spots on the ground in the playground, but without a way to go back and look at them again I would never remember the order. Maybe some dialogue that indicates it's worth remembering?
I've made a pretty big change to it while fixing the bug. It might not be entirely satisfying, but it will be more helpful. Going to upload v1.1.0 now.