Thanks for playing!
Ben Slinger
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I kept the grid based movement to make it clear when you would or wouldn't smash into a wall, etc - smooth movement would be interesting to try but would come with some challenges to make sure players aren't crashing when they didn't think they would. Thanks for the suggestion though, and thanks for playing!
Bringing the rogue-like/survivors-like gameplay to Asteroids is a great idea, I played this a bunch! I agree with sezdev that the stats should be explained a bit better, it wasn't clear what was an effect or what the cooldowns or power affected. I'd also like to see a better explanation of how the meta-currency is earned, it took me quite a few tries before I got a high enough score to get any. This has such great potential though, well done!
Oh, this is definitely some of the most satisfying gameplay from the jam so far, well done! Love the upgrades and the overall game loop. I unfortunately ended a round with too many explosions from the star and my camera ended up somewhere I couldn't see myself anymore so I couldn't continue, and on my second round the enemies maybe started doing less damage as I launched them? With a few fixes I could see myself playing this a lot though!
Thanks so much for playing and for your feedback! If I expand this after the jam I will make sure to keep accessibility in mind more and will re-think the colours.
Different obstacles/maps is definitely something else I have in mind, and there's probably some balancing to be done there as you noticed - my only concern with a smaller map would be having it be too difficult at top speeds, but that's where playtesting comes in!
This has great potential, I'd love to see it developed into something like Burrito Bison where you have to get as high as possible to start, but then have items to bounce off or target to continue getting higher and higher. I think some more feedback on your speed and how much time you have left to launch would be good. It was fun though, well done!
This was super fun! I laughed out loud the first time I got killed by a second reload, haha. Great animation on the main character, and love the atmospheric effects.
The only improvement I can think of would be some sort of health system to create a bit more tension - coming back from a single health point by getting a random pickup is always a fun tense situation.
Great job!
This was fun! I like that the meteorites leave the pickups behind, as that provides a good balance between putting yourself in danger and getting a high score.
As others have said the sound effects were very loud, but I'm sure you're aware of that already :)
Love the sprite art, I could see this being a fun game to have a short session every now and then!
Oh darn - hopefully that's not happening too often! I don't think I've run up against it myself so it must be a pretty rare occurrence, I think I actually know where that might be happening so should be able to fix it once the rating period is over. I'm so glad you're enjoying it enough to keep playing!
This is a great concept that deserves some more time put into it for sure! The UI is a bit rough so it was hard to figure out what was happening to start with, but once I got into it it was a lot of fun. I think a clearer indication of how your score is affecting what you can buy, or why certain items are available at different times would be good (I had multiple rounds where I couldn't buy a plain block to put a new gun on)
I hope to see more from this concept in future, great work!
Loved the look and feel, great artwork! The difficulty didn't quite ramp up enough for it to be challenging so I got tired before failing, it would've been interesting to get some more feedback on how the scoring worked as I might've gotten a bit more reckless if I knew hitting them sooner would get me higher scores. Great job putting a complete package together!
I'm in the polish phase of my jam entry, if anybody wants to playtest it feedback would be welcome! It's a retro arcade game with Snake-like elements. https://bslinger.itch.io/laser-train