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Ben Slinger

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A member registered Dec 18, 2014 · View creator page →

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Thanks for playing!

I kept the grid based movement to make it clear when you would or wouldn't smash into a wall, etc - smooth movement would be interesting to try but would come with some challenges to make sure players aren't crashing when they didn't think they would. Thanks for the suggestion though, and thanks for playing!

Well done putting this together - my main issue is I couldn't figure out if I was converting the enemies or killing them when I fired the projectiles. Controls were well, and good job putting together the level.

Cool idea, and really well done implementing in JS in this timeframe. The physics worked well!

I played the fixed version, but I had a hard time figuring out the mechanics - I was pressing the number keys that corresponded to the rocket and was proceeding through waves, but it wasn't clear if I was passing or failing?

Bringing the rogue-like/survivors-like gameplay to Asteroids is a great idea, I played this a bunch! I agree with sezdev that the stats should be explained a bit better, it wasn't clear what was an effect or what the cooldowns or power affected. I'd also like to see a better explanation of how the meta-currency is earned, it took me quite a few tries before I got a high enough score to get any. This has such great potential though, well done!

Very well executed! My only gripe is that it didn't seem like there was enough power from the cannon to get a hole in one on some levels. Good work!

Oh, this is definitely some of the most satisfying gameplay from the jam so far, well done! Love the upgrades and the overall game loop. I unfortunately ended a round with too many explosions from the star and my camera ended up somewhere I couldn't see myself anymore so I couldn't continue, and on my second round the enemies maybe started doing less damage as I launched them? With a few fixes I could see myself playing this a lot though!

Thanks so much for playing and for your feedback! If I expand this after the jam I will make sure to keep accessibility in mind more and will re-think the colours.

Different obstacles/maps is definitely something else I have in mind, and there's probably some balancing to be done there as you noticed - my only concern with a smaller map would be having it be too difficult at top speeds, but that's where playtesting comes in!

This has great potential, I'd love to see it developed into something like Burrito Bison where you have to get as high as possible to start, but then have items to bounce off or target to continue getting higher and higher. I think some more feedback on your speed and how much time you have left to launch would be good.  It was fun though, well done!

The graphics are great, did you draw the sprites yourself? Unfortunately I found it impossible to hit a duck so wasn't able to get a high score, but as a remake it's very well done otherwise.

Haha, love the wacky concept! Not a ton of game here unfortunately, but nice job getting it submitted!

This was super fun! I laughed out loud the first time I got killed by a second reload, haha. Great animation on the main character, and love the atmospheric effects.

The only improvement I can think of would be some sort of health system to create a bit more tension - coming back from a single health point by getting a random pickup is always a fun tense situation.

Great job!

Fun game! Took me a moment to realise I was going to be blasting my beaver into the sky with rockets, haha. I ended up with 3rd on the leaderboard, but to be fair I figured out you could spam rockets downwards to mostly stay up in the air :D

This was fun! I like that the meteorites leave the pickups behind, as that provides a good balance between putting yourself in danger and getting a high score.

As others have said the sound effects were very loud, but I'm sure you're aware of that already :)

Love the sprite art, I could see this being a fun game to have a short session every now and then!

The water effects are great, and I love the way the rocks look under the water. The reeling in feels great when it works, but unfortunately was a bit buggy so often didn't seem to recognize what I was trying to do. The casting feels great though, nice job!

Oh darn - hopefully that's not happening too often! I don't think I've run up against it myself so it must be a pretty rare occurrence, I think I actually know where that might be happening so should be able to fix it once the rating period is over. I'm so glad you're enjoying it enough to keep playing!

Thanks for playing!

Glad you enjoyed, thanks for playing! I was inspired by the recent UFO 50 where they took some classic game mechanics and went deeper on them, I'm really happy with how it turned out!

You got a new high score, nice one! I'm curious how long it took you?

Thanks so much, I'm glad you enjoyed it! I'm actually considering polishing this version up for a mobile release, perhaps with a few extra levels or with some power ups. Good luck getting a higher score (I've been trying all day to beat the Unknown Player at the top of the leaderboard currently!)

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This is a great concept that deserves some more time put into it for sure! The UI is a bit rough so it was hard to figure out what was happening to start with, but once I got into it it was a lot of fun. I think a clearer indication of how your score is affecting what you can buy, or why certain items are available at different times would be good (I had multiple rounds where I couldn't buy a plain block to put a new gun on)

I hope to see more from this concept in future, great work!

Love the art style! I would've liked to have some indication of how long before the rockets expired/exploded, but otherwise this was very fun!

Great choice in music - game was fun, my high score was 525 when they overwhelmed me!

This is great! Incredibly frustrating, but I can see it playing well on stream, well done.

Thanks, I hope so! Unfortunately I had to delete your score because the username was pushing all the scores off the screen and I can't upload any fixes during the rating period, sorry about that 😔

Feel free to play again and try to knock the top score off though!

Loved the look and feel, great artwork! The difficulty didn't quite ramp up enough for it to be challenging so I got tired before failing, it would've been interesting to get some more feedback on how the scoring worked as I might've gotten a bit more reckless if I knew hitting them sooner would get me higher scores. Great job putting a complete package together!

Love a different take on Missile Command! Unfortunately ran into the launch bug after wave 6, but got a score of 2010

Great use of particles, and the launching feels good! I didn't have anybody else to play with so couldn't play for long though.

I liked the general idea, would've liked to see a bit more dynamics in how the springs were placed to get higher jumps. Nice work!

Loved the use of the theme, and growing the rocket was very satisfying!

I'm in the polish phase of my jam entry, if anybody wants to playtest it feedback would be welcome! It's a retro arcade game with Snake-like elements. https://bslinger.itch.io/laser-train

Thanks for playing! As a visual novel it certainly wasn't made to play well on stream, so I appreciate the effort you went into reading out even that first section :D

Wow, thank you so much for the compliment and I'm glad (and also sorry) that it resonated with you. Your encouragement means a lot!

Thanks so much for playing! There's room to be cynical, but all the great art I see every day (including in jams like this) make me hopeful.

Haha, right? Nothing scarier than something that feels all too possible. Thanks for playing!

Thanks - maybe we can work together on something sometime! :D

Thanks, Eshera did a great job with the art!

Thanks for playing, really glad you liked it!

Yeah, audio is probably the main thing I would do if I had a bit more time. Thanks for playing though!