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Ben Slinger

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A member registered Dec 18, 2014 · View creator page →

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Thanks so much for playing! There's room to be cynical, but all the great art I see every day (including in jams like this) make me hopeful.

Haha, right? Nothing scarier than something that feels all too possible. Thanks for playing!

Thanks - maybe we can work together on something sometime! :D

Thanks, Eshera did a great job with the art!

Thanks for playing, really glad you liked it!

Yeah, audio is probably the main thing I would do if I had a bit more time. Thanks for playing though!

Thanks for playing - I was definitely going for a reflection of the real world!

Thanks for playing!

The start felt like an old cartoon that I was watching on VHS, so cool! I think it would've been cool to have that aesthetic through the whole thing, and then to see the monster in the more 3D rendered style to really show it was not part of that world.

Loved the mirror effect - I would've liked to get a bit more insight into the story and how the mirror version got there.

Nice art and music - once I got used to the feel of the platforming I definitely had more fun too. Well done!

Oh wow, out of all the games I've played so far this one has actually given me the most scares - you balanced the speed of the monster and the distance of the light perfectly, and the unsettling nature of the creature along with the sound it makes really creeped me out! Well done!

Thanks so much for your feedback, I'm so glad you enjoyed playing and that the story worked for you!

Thanks so much for playing! I was definitely aiming for a Black Mirror vibe, so I'm glad that came across :)

Loved the low poly untextured aesthetic, and the music was great! Found the gameplay a little frustrating as it was very hard to determine which way the monster was going.

Love the mood and artwork, and the overall idea is really great. Would've loved to see a bit more feedback on why any cup of cocoa wasn't right for him so I felt like I could try again to make it better!

The artwork is beautiful! Great little tower defense, and I love that you had such a strong theme and had dialogue between the waves to further the story. Well done!

Thanks so much for playing!

Loved the pixel art cats and it was fun dashing through the ghosts. The little story bits in between levels added a lot too! -50 points for getting hit is brutal though, haha

Scared the crap out of my daughter, so good job! It would be nice to know what time it was so I knew how long I had to keep things running, and the hotspots on the items were a bit tricky at times. Great job though!

Amazing achievement to get this point and click adventure done in a week! Great sound design, haunting atmosphere, fully voiced with great voice acting, well done!

I like the idea of using real photos for the environment, but found it a bit difficult to navigate so they maybe needed a bit more context for directions.

Great way to tell a story! I'm intrigued how it ends, but unfortunately once they started returning to the van I never heard from them again :(

Love the art and story though, fantastic job!

Thanks so much for playing! I was definitely going for a non-traditional horror, jump scares aren't really my thing :)

Thanks for playing! You're right that the title telegraphs the reveal to a certain degree, but when I thought of the title I couldn't not use it! Glad you enjoyed!

Thanks so much, I'm glad you enjoyed the story! This is my first time in decades doing any long form creative writing and it makes me super happy to see people relating to it and enjoying it.

To be fair, the saving and dialogue history stuff is included standard when using Ren'py so I didn't actually have to put any time into that :)

Top notch sound design and aesthetics, both of which really fed the horror! The story supported the unsettling horror, but I wish there'd been a bit more context for why we're here, what the audio files are, etc. Beautifully polished for a game jam though!

Thanks so much for playing! Scope is definitely the trickiest thing when it comes to game jams, I've learned that the hard way :)

I'm so glad the story resonated with you, thanks so much for playing and for sharing!

Yeah, if you're not interested in reading dialogue then visual novels probably aren't for you :D Glad you enjoyed the setting though, thanks for trying!

Thanks for playing, and glad you enjoyed it!

Chrome on Windows 11 - thanks for looking into it, I'll give the download a try :)

Thanks for the feedback, glad you enjoyed it! On the sound, we didn't get time to add anything and given the subject matter and gameplay decided it was OK without - if we extend upon it post-jam we'd likely add some atmospheric hum and some simple music.

For the save games and such you can thank Ren'py, it was my first time using the engine but I was very impressed.

It was after the battle, the zoo guy yelled at me and it looked like it was going to head into the cave (or I was going to be able to) and then I couldn't move anything anymore.

Great artwork in the cutscene at the end, loved the plot twist!

Had fun with this one! Would've been nice if we could take more than one hit before dying. Loved the serving minigame and the general concept of killing in the day and serving at night. Well done!

Loved the look and feel of the game, needs something to happen when you win though!

Love the humour and the concept! Unfortunately it locked up after defeating the knight for me :(

Love the setup and the atmosphere, and the way you've done the mirrors is really cool!

I think it was a bit broken for me though - the first time I played the ghost was in the first mirror and I was able to just click on it over and over until I won, then every time I played after that I wasn't able to find the ghost at all (but maybe the change in reflection was just too subtle for me?)

Great entry though!

I've definitely known people like Scarlett, her texting style and attitude is inspired by multiple people I used to know a decade or so ago :D