Very impressive game, the graphics and gameplay are both great and the difficulty is just about right.
Some of the room layouts could use improvements. There was a time when I entered a room full of explosive blocks with razors equipped and the whole room immediately went up in flames for example.
An option to remap the mouse controls would be nice as well, I would've wanted to swap the boost and bomb controls.
Damn, what an awesome game. Graphics are awesome, the art-style is just great. Difficulty feels about where it should be. It's pretty fair and strafing around dodging bullets feels pretty good.
The conflicting tone between the cheery player and the hellish world is really neat.
- Weapon/explosion sfx don't really match the impact they have visually
- Music kind of drowns sfx out, by default
- Issue where an enemy spawned basically on top of me, resulting in an unavoidable hit. Link:
- First encounter with portals could be confusing, since orange/fire-y things damage you otherwise.
Comments
Very impressive game, the graphics and gameplay are both great and the difficulty is just about right.
Some of the room layouts could use improvements. There was a time when I entered a room full of explosive blocks with razors equipped and the whole room immediately went up in flames for example.
An option to remap the mouse controls would be nice as well, I would've wanted to swap the boost and bomb controls.
Wow great game! Shame I am not good at shmups.
Holy fucking shit, this is so good. The only thing I'm partial about is the music, way too cheery for such an artsyle.
Liked it has a really good theme and feel to it.
if i were to give a - its for the information about weapons its kinda hard to grasp what you will be getting, wel for me it was atleast.
Damn, what an awesome game. Graphics are awesome, the art-style is just great. Difficulty feels about where it should be. It's pretty fair and strafing around dodging bullets feels pretty good.
The conflicting tone between the cheery player and the hellish world is really neat.
- Weapon/explosion sfx don't really match the impact they have visually
- Music kind of drowns sfx out, by default
- Issue where an enemy spawned basically on top of me, resulting in an unavoidable hit. Link:
- First encounter with portals could be confusing, since orange/fire-y things damage you otherwise.
Again, awesome game.