I enjoyed playing it. Others have mentioned the basic platforming mechanics as a criticism, which I don't really mind as I am not big into platformers/skill based platformers myself, so it wasn't something that was bothering me. As for further development I would recommend having a more open non-linear level design with some backtracking to reach previously unreachable parts with found character uprages like double jump and the like, with the bonfires serving as checkpoints to respawn (my guess is this is what you are going for anyway)
VirtuaWave
34
Posts
206
Followers
22
Following
A member registered Mar 17, 2016 · View creator page →
Creator of
Recent community posts
Thanks for the feedback!
You are right there isn't much there yet, I wasn't even sure if I should submit something right now or wait for next Demo Day. It just ends at the first enemy encounter. There is an inventory menu on the bottom left that you can cycle through clicking the arrows on the screen currently, which I plan to expand to have more interaction with picked up items. As for the the music I added it last minute as I thought it would be better to have something than nothing and it isn't definite, I might come back to your offer though!
House Plant™ - Plant Simulator comments · Replied to vampcute in House Plant™ - Plant Simulator comments
Kirby's Pant(r)y Raid -- (Demo Day X) jam comments · Posted in Kirby's Pant(r)y Raid -- (Demo Day X) jam comments
House Plant™ - Plant Simulator comments · Replied to Daniel Savage in House Plant™ - Plant Simulator comments