Thanks for playing. Currently I'm still porting over a bunch of stuff from GMS (DD16v) and the Godot 2.1.4 version (mostly menus). Mostly been making sure the entity code won't explode into spaghetti (and working correctly) before I get the other character and the boss back in. When you started juggling the sandbag near the end and it would just fall instead of going back into the air is actually a bug but I'm not entirely sure what's causing it.
Thanks for playing. I have a fullscreen/borderless window option but they are currently disabled because they don't behave like how I want them to at the moment. I'll have to mess with them a bit.
Comments
show us the big boss!! Is there a way to access other enemies other than the dummy?
Thanks for playing. Currently I'm still porting over a bunch of stuff from GMS (DD16v) and the Godot 2.1.4 version (mostly menus). Mostly been making sure the entity code won't explode into spaghetti (and working correctly) before I get the other character and the boss back in. When you started juggling the sandbag near the end and it would just fall instead of going back into the air is actually a bug but I'm not entirely sure what's causing it.
Gameplay feels great so far. I'm getting Smash vibes from the neutral air attack. Dash -> jump seems like it's built for speedrunning.
I don't know how to >Godot, but please add fullscreen support! I found the increase screen size option, but I usually just alt+enter everything.
Thanks for playing. I have a fullscreen/borderless window option but they are currently disabled because they don't behave like how I want them to at the moment. I'll have to mess with them a bit.