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(+1)

Thanks for playing. Currently I'm still porting over a bunch of stuff from GMS (DD16v) and the Godot 2.1.4 version (mostly menus). Mostly been making sure the entity code won't explode into spaghetti (and working correctly) before I get the other character and the boss back in. When you started juggling the sandbag near the end and it would just fall instead of going back into the air is actually a bug but I'm not entirely sure what's causing it.