Very impressive, but I hate the filters. Not that they're poorly made I just hate filters like this in general and your 'None' option looks like ass. You should add another option that keeps the aspect ratio and doesn't stretch. Other than that I really enjoy this.
Thanks for the feedback, I hear you. Extra video options might be nice - perhaps both an aspect ratio selector (that works even with None) and also a slider that changes the barrel distortion on the TV effects too.
I played your game and I found it pretty good. I really like the main character, plus the style of play was something I was missing.
The pixel art was also enjoyable. I found the filter a bit weird on my eyes, but then you probably added it to complement the style. Overall, I would like to see more of it. ^^
Thanks for the feedback! Note that from the main menu you can turn off the filter entirely if you desire. Go to "Options", then "Video Mode", then scroll left until you hit "None".
Wow. So nice to have so many filters options. Plus now that I could play more, I have also compliment the sound. The music and voice is very good, like it really belongs ot this character. I'm also impressed that you have done this in Unity. I have given you a follow so I can watch your future posts. ^^
I'm impressed. Only complaint I have is that the enemies need to drop hp and mp restoration items so you can keep going. Great graphics and style choice with the filter. I'd definitely pay for a full game like this using this as the battle system. Keep it up!
Thanks for playing! I know I already responded on Discord but I'll re-reply here in case any others encounter the same thing: AP can be restored by blocking an enemy's attack (use Z key to block - X on a 360 gamepad, Square on a PS3 gamepad) and then immediately chaining an attack. You can also chain an additional 3-hit combo onto that counterattack and gain even more AP back. Item drops and consumable item use is being considered for a future demo however (in addition to more varied enemy types and behaviors)
Comments
Thanks for your feedback! Glad you enjoyed it.
Very impressive, but I hate the filters. Not that they're poorly made I just hate filters like this in general and your 'None' option looks like ass. You should add another option that keeps the aspect ratio and doesn't stretch. Other than that I really enjoy this.
Thanks for the feedback, I hear you. Extra video options might be nice - perhaps both an aspect ratio selector (that works even with None) and also a slider that changes the barrel distortion on the TV effects too.
I played your game and I found it pretty good. I really like the main character, plus the style of play was something I was missing.
The pixel art was also enjoyable. I found the filter a bit weird on my eyes, but then you probably added it to complement the style. Overall, I would like to see more of it. ^^
Thanks for the feedback!
Note that from the main menu you can turn off the filter entirely if you desire. Go to "Options", then "Video Mode", then scroll left until you hit "None".
Wow. So nice to have so many filters options. Plus now that I could play more, I have also compliment the sound. The music and voice is very good, like it really belongs ot this character. I'm also impressed that you have done this in Unity. I have given you a follow so I can watch your future posts. ^^
Thanks, I'm glad you liked it!
I'm impressed. Only complaint I have is that the enemies need to drop hp and mp restoration items so you can keep going. Great graphics and style choice with the filter. I'd definitely pay for a full game like this using this as the battle system. Keep it up!
Thanks for playing!
I know I already responded on Discord but I'll re-reply here in case any others encounter the same thing: AP can be restored by blocking an enemy's attack (use Z key to block - X on a 360 gamepad, Square on a PS3 gamepad) and then immediately chaining an attack. You can also chain an additional 3-hit combo onto that counterattack and gain even more AP back.
Item drops and consumable item use is being considered for a future demo however (in addition to more varied enemy types and behaviors)