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Wolfcrux

24
Posts
4
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A member registered Oct 14, 2016 · View creator page →

Creator of

Recent community posts

Very good. 

Could use some more UI clarity or information. Didn't understand if I had to equip my Powerful kicks thingamajing or not. Also might want to have some kind of confirmation on destroying something as I then accidentally destroyed it.

Interesting. Didn't finish it tho due to a bug. 

If you back up to wall while holding a cube, the cube will appear above your head(?) or inside of you, not sure which, but if you release the cube in this state at a door it can go through the door. Also the sfx got really annoying, especially the seqCube(I think thats what it was called), sounded like an alarm clock. 

Other than that good job!

Pretty good. Gave off Divine Cybermancy vibes.

Also I ran it on Windows 7 and had no issues whatsoever.

Ah yes there was an item bug in the first upload. I uploaded a new version that should have that fixed.

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I'm working on the minimap right now actually, it will include those features and be much more usable.
All the music is free and was taken from soundimage.org; will probably replace it all after a while but I hope to keep the same feel. Thanks for playing! 

F when you are standing in front of it. The button on the HUD should light up and a selector become visible when you can interact with something like the crystal, items on the ground, or doors. 

If you are still having problems can I ask that you take a screenshot of you standing in front and facing the crystal or items? I have never seen this problem before.

Ye the items were bugged but I think I fixed it in the new version I uploaded.  Also the textures there are completely placeholder, I just scribbled them on super fast but eventually there will be character creation.

Ye I rushed it out so I didn't put much thought into balancing heh. Thanks!

You have to interact with the crystal in the big room.
Thanks for the bug notice.

Thanks! Ya the transitions take too long. I will work on smoothing it out! 

Thanks for playing! Do you have a VOD somewhere? I'd love to see it. Ya leaving things open can be a hard prospect but as long as the systems work together properly its not that unmanageable. I will work on smoothing out the experience for sure. 

As is the logical conclusion.

Wow wish I could give you a prize but all I can do is promise that next time the systems will be more fleshed out! You found the limits of what I had time to include in the demo. Thanks for playing!

Pretty good. Premise and combat are pretty simple but platforming felt pretty good. Maybe add some kind of movement ability like a dash or run, something to break up walking. The real question is who cleans up the piles of girl goo after shes done?

Kino as fuck tbh 

Really good. Broom OP.

Really good, very high quality aesthetic and atmosphere. Finished at 16:00. Keep up the good work!

Thanks for playing! Yes you will be able to use skills on and even fight every NPC in the future.

Really good. Maybe add an option to dodge in the direction of movement instead of the cursor. Quite a few times I would aim my dodge and click outside of the window.

Honestly forgot the mouse worked too lol. Thanks btw.

Wow this is really neat looking forward to where it goes. It was unclear how the turn system worked but I figured it out.

Very impressive, but I hate the filters. Not that they're poorly made I just hate filters like this in general and your 'None' option looks like ass. You should add another option that keeps  the aspect ratio and doesn't stretch. Other than that I really enjoy this.