Your game is really cute, I love it! I couldn't figure out how to get on top of the rock columns. The ambient sounds are a nice touch, they're very relaxing. I died to a cat just after opening the doors. Did you put it there or was it a coincidence? Anyway it would have been nice of have a checkpoint after unlocking the doors.
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Ideal Adventure's itch.io pageComments
haha, once you open the door the enemies start spawning in the teleporters inside the catacombs and they are very fast.
To reach the higher pillars you have to use the biggest power, the one which make an explosion, aim down and jump, while you are going up shoot and the explosion i going to give you an extra jump force.
About the checkpoints, i don't plan to add it to this level because is just a demo level, it was planed just to show i'm working and making progress in this game. My idea is to make an RPG.
Anyway, thanks for play it.
Aah, it's cute! Even the title screen is cute.
Not a terrible wave fighter, though it felt a little unclear that I was receiving health/mana from the vending machines. Showing them filling the bars up (for instance having a transparent slider which always displays the present health and a fully opaque slider which slowly moves towards wherever the transparent slider is) would help solve that I think.
Enemy variety wasn't bad, level was comfy and high quality, and the animations are fun and cute. Loved the lighting in the darker sections of the map, you really nailed that.
With a little more work on the animations, more levels, and generally more to do I could see this doing very well.
Very nice work! I'll be subscribing to make sure I get to see your progress on this one.
Nice gameplay and design, the gameplay is functional but a bit clunky, for example the sprint mechanics is not that good ihmo, your character feel too slow walking normally so i always want to sprint but the stamina is too low , have you consider something like more fast sprint with less stamina consume but you can't aim while running? Also what is the scope of this project, linear adventure or semi openworld?
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