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A jam submission

Dan-mexica InfiniteView game page

Something resembling a Dan Hibiki fangame.
Submitted by Captain Dreamcast (@CaptDreamcast) — 2 days, 22 hours before the deadline
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Play saikyou game

Dan-mexica Infinite's itch.io page

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Comments

Submitted (1 edit) (+1)

It's pretty good! Some of Dan's moves are a little more powerful than others just because it seems like the AI doesn't know how to deal with them very well and can get stunlocked for a while - but it's pretty responsive. Not super responsive, but more than enough to be playable.

Dialogue is pretty funny. 8 taunting Hibikis out of 10 so far, with the potential to become 9 or even 10.

Developer

Thanks for playing/testing!

Yeah, the AI is still a huge issue, right now it's just mashing random inputs and hopes for the best. I'm glad you thought the dialogue was funny, I was worried about that, because for a couple of spots, I just couldn't come up with good scenarios.

(+1)

Powerful.

Developer

I think the powerful message is the most important part of the game, you're absolutely right. Either that or the unrelated pop culture references.

(+1)

Finally, Saikyo is the strongest power! It can many reality bending things, such as speeding time up way too fast and letting the user harness the power of invisibility!

In the most danbitious crossover since Infinity War, journey though multiple universes to take up the harrowing quest of avenging your father armed with nothing but hard work, guts, and crouching strait.

The various Dans' scenarios are funny, though as hader to play then usual since the uncapped framerate bug is back in the Windows version and the web version is super wack in general (Dreamcast untested because I'm a lazy git), but thankfully the AI still falls for every frametrap. However, now that the AI can do silly shit like canceling out of tiger uppercuts after they've connected it somewhat levels the playing field in a roundabout way.

As usual, it's the kind of jank all true warriors should strive for. Very danlicious.

Developer

Oh no, I know exactly what caused the gotta go fast bug, I stopped manually limiting the engine to 60fps on Windows and left synchronization to opengl. To quote the Street Fighter 3 announcer, yeah that makes sense.

I know it may seem like it's not really going anywhere (demo 2 and demo 3 are pretty comparable gameplay-wise), but at least on the technical side, everything is still getting more stable. Even when Sagat starts walking on air, or Ridley flies away to never be seen again.

Anyway, thanks for the feedback. I still haven't given up on a jank-free future yet. I WANT TO BELIEVE.

(+1)

Don't you worry; I know the exact feeling of doing progress nobody can appreciate but the programmer, I'm in the middle of that right now.
Putting the effort to have unique content every time means a lot though, I always genuinely look forward to whatever cute dumb story mode awaits the upcoming demo day.

Developer(+1)

Thanks, jank may be less one day, but dumb is eternal.