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(1 edit) (+1)

It's pretty good! Some of Dan's moves are a little more powerful than others just because it seems like the AI doesn't know how to deal with them very well and can get stunlocked for a while - but it's pretty responsive. Not super responsive, but more than enough to be playable.

Dialogue is pretty funny. 8 taunting Hibikis out of 10 so far, with the potential to become 9 or even 10.

Thanks for playing/testing!

Yeah, the AI is still a huge issue, right now it's just mashing random inputs and hopes for the best. I'm glad you thought the dialogue was funny, I was worried about that, because for a couple of spots, I just couldn't come up with good scenarios.