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A jam submission

Winnifred - v03View game page

Survival of the fittest ;-)
Submitted by Hi-TechSlavery (@hitechslavery) — 2 days, 10 hours before the deadline
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Winnifred - v03's itch.io page

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Comments

Submitted(+1)

Nice game! I like the art. I can't seem to move after dashing in the mech suit. The game looks very impressive for being only 2 weeks old.

Developer (1 edit)

thankyou.

And dang I might have forgotten to test that after I tweaked the zero suit backflip/front flip. Sorry
EDIT - fixed it

Submitted (1 edit) (+1)

If you enter mech while double-jumping, animation freaks out.

Not much to say about it right now, but definitely has potential.

Developer

Yeah I have a few overlapping states in the statemachine, on the list right now capping them off. 

Thankyou

(+2)

For a 2 week project this already looks pretty promising. Jumping and attacking feels really good and heavy, and mecha-form feels appropriately more powerful. Even though the weapons don’t do much now, they feel good to fire. I find it hard to properly aim with the grenade launcher though, are you planning on adding 8-direction shooting?

Since you’re mostly focusing on taking out bugs, I’m gonna point some out;

  • Switching weapons in mecha mode breaks player movement until you jump again
  • Mecha mode’s double jump automatically jumps forward and makes it unable to change direction (this might be on purpose though, since zero-suit offers more mobility
  • Shooting and jumping seems to peak the jump too early
Developer

Great feedback, very helpful :)

Not sure what to do with the grenade launcher, might be scrapped in favor of a different weapon type, it feel outta place imo. We'll see.

Switching weapons and mecha mode - yeah forgot all about that one, whoops. Easy enough fix.

Yeah the jetpack only launching forward is on purpose, if you hold down the fire button, it slows your descent like a glide. I need to make the jetpack movement more obvious, adjust the angle a little too.

I'm looking into bringing in jump sustain and tweaking with gravity. 

Maybe some of these issues will be fixed within the weekend.

Thanks,

(+2)

Looks promising, it's all I can say really. Not much game in there yet.

(+1)

why i can't backflip forward? that's really weird

Developer

"back" flip. I dunno, it might be in the name ;)

You're right though, I think it might be useful, i'll put that on my todo list :) 

(+1)

Its worth spending a few minutes moving around in, I don't think there is any problems I could mention that you don't already know about. the control scheme is kinda wacky and could benefit from a shift/zxcv/space/arrow keys scheme or something similar. I like the way it feels otherwise and can't wait to see what it turns into.