I've played this before in a previous demo day, I don't know if you had other playable characters then but regardless they were fun to try out. I don't think you had the shield boss either, that was also fun. One criticism is that the bosses and enemies have low IQ, so there's no real challenge to the game. I also never really used other characters or special abilities. Brave's (the guy with the sword?) basic attack was enough to get through the game easily.
Only bug I ran into was both times I beat the stage boss, giant text would show on the screen that I couldn't read.
Pretty fun on gamepad. Controls are tight and level design is good, aside from spikes below the bottom of the screen that you can drop onto in the second world. I like the animations too, the run/attack ones are impressive and the enemies are varied and well-telegraphed.
You should add some parallax on the background though, and maybe consider decreasing the gravity a bit. I felt like I was falling super fast sometimes.
From a fellow Unity guy, you should check out the pixel perfect camera asset, or at least mimic it and render to a texture to avoid mixels in some of the hit effects.
How did you get Pixel Perfect Camera and Parallax to not fight each other? Also I was so sure I had PPU set up but jumping to 2019 URP broke something with the particle effects.
- menu was hard to operate on keyboard, seemed locked at first for a time (while the music was playing?) and then inverted ("up" selecting bottom button and down selecting the top one) - the controls for keyboard are kinda uncomfortable, i suggest jump with W, and use IJKL for the rest, possibly U and O. space is better used either as a menu or as a way to interact with the world - bomb's default attack / bullets did barely any damage at all
Comments
I've played this before in a previous demo day, I don't know if you had other playable characters then but regardless they were fun to try out. I don't think you had the shield boss either, that was also fun.
One criticism is that the bosses and enemies have low IQ, so there's no real challenge to the game. I also never really used other characters or special abilities. Brave's (the guy with the sword?) basic attack was enough to get through the game easily.
Only bug I ran into was both times I beat the stage boss, giant text would show on the screen that I couldn't read.
Pretty fun on gamepad. Controls are tight and level design is good, aside from spikes below the bottom of the screen that you can drop onto in the second world. I like the animations too, the run/attack ones are impressive and the enemies are varied and well-telegraphed.
You should add some parallax on the background though, and maybe consider decreasing the gravity a bit. I felt like I was falling super fast sometimes.
From a fellow Unity guy, you should check out the pixel perfect camera asset, or at least mimic it and render to a texture to avoid mixels in some of the hit effects.
How did you get Pixel Perfect Camera and Parallax to not fight each other? Also I was so sure I had PPU set up but jumping to 2019 URP broke something with the particle effects.
I can send you my relevant code and explain it tomorrow. Never used URP though.
- menu was hard to operate on keyboard, seemed locked at first for a time (while the music was playing?) and then inverted ("up" selecting bottom button and down selecting the top one)
- the controls for keyboard are kinda uncomfortable, i suggest jump with W, and use IJKL for the rest, possibly U and O. space is better used either as a menu or as a way to interact with the world
- bomb's default attack / bullets did barely any damage at all
other than that the game is great anon