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Pretty fun on gamepad. Controls are tight and level design is good, aside from spikes below the bottom of the screen that you can drop onto in the second world. I like the animations too, the run/attack ones are impressive and the enemies are varied and well-telegraphed. 

You should add some parallax on the background though, and maybe consider decreasing the gravity a bit. I felt like I was falling super fast sometimes.

From a fellow Unity guy, you should check out the pixel perfect camera asset, or at least mimic it and render to a texture to avoid mixels in some of the hit effects.

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How did you get Pixel Perfect Camera and Parallax to not fight each other? Also I was so sure I had PPU set up but  jumping to 2019 URP broke something with the particle effects.

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I can send you my relevant code and explain it tomorrow. Never used URP though.