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A jam submission

TrigtrepidationsView game page

Turn-Based Deck-Building Thinkforming-RPG
Submitted by PricklyPearGames (@ColeDitzlerOnTw) — 2 days, 23 hours before the deadline
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Trigtrepidations's itch.io page

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Comments

(+1)

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Submitted(+1)

- didn't run on my browser (waterfox). works on chrome tho

- i think the music is a little too upbeat / fast, for a game that encourages thinking your moves through - the enemies look cool, but are a little bit too random for me
- would be nice if the cards had frames to them

- it's hard to remember what all the effects are, and scrolling down every time isn't great. would be nice if there was like a show/hide button which lists them on the screen
- your early game energy is so high, and the enemies deal so little damage, that you just get into the habit of spamming all your cards without reading what you drew

other than that, good job, there's potential
Submitted(+1)

The game ran kind of poorly on Firefox, sometimes the character images wouldn't load in. The gameplay is ok, I just wish you'd start out with lesser HP/energy to make encounters really matter.  I like the variety of buffs/debuffs, but with the sheer number of enemies the only stat i can bring myself to focus on is the HP. The character designs are really cool and creative, "Doughgnat" is my favourite. I feel like they deserve more depth, I just clicked some of them out of existence in <20 seconds.

The only time I had to focus was to take out the summoners first. I like the fact that they can spawn more summoners though, quite devilish.


Also yeah i'd spend more time with it if it was a desktop application. Would also prefer hand drawn backgrounds instead of the kuzgesagt artstyle

(1 edit) (+1)

I played more than I was expecting.  

Small deck of healing, blocking, and thorns is over powered. But I picked that to deal with the hoards of enemies. To me other cards didn't seem worth it.  

The reward cards can be all over the place. 0 energy 3 block is OP.  Most high energy cards didn't seem worth the cost. 

Took me forever to understand cleaning decks. Sometimes the remove options was open at the start so I thought I was replacing that card with the one I choose. Once you click on the remove button it only changes cards. Maybe have your deck size listed on the page so the player sees the deck size get smaller? or move the clean button so the user doesn't click it coming from a battle.   

I only really put thought into what cards I removed and added into the deck. Other wise I was mindlessly using all the cards until I ran out of energy. 

Interested in seeing future updates.