I played this for like an hour and a half.
My biggest problem was that, whenever a new menu popped up, I’d have to wait until the fade-in animation finished (and then seemingly an extra 2-3 seconds) before I could click on “okay” or “close” or whatever.
Music was nice. Main menu is comfy. Gameplay is interesting enough for a mobile game.
I’ll be looking forward to this on the next demo day.
Maybe find a way to equip gear more quickly. It´s quite tedious to equip, unequip or compare it.
I think it´s odd that the enemy sprites have way fewer pixels than the background and pretty much everything else
Battle is quite slow, at least for being the first enemy. I also kinda wish there would be more options in battle, like in classical turn-based rpgs with regular attacks, skills, items and whatnot.
Found gold chain... what does it do? Maybe add a tap-hold action on the item that shows me what it does.
Fought an mandrake again, leveled up and attempted to go to the next battle (continue) ended up with "Runtime Error. C:\apocalypse\Game\combat.lua:151: attempt to concatenate field 'name' (a nil value)
thanks for checking it out. i just uploaded the fix for the crash. as far as more battle options, you unlock a new skill slot every time you level up and it mixes things up a lot in terms of stuff to do in combat. i'll admit level 1 is kinda boring. i'll add a way to examine loot you get in battle as well, and look for ways to speed up combat.
- This combat is painfully slow. IMO look into vastly speeding up the wait times. No wait time at all after the animation plays would be preferred.
- The first fight with Sentient Sludge lasted about 2 minutes and almost killed me. Whew.
- I got into a second fight but I can't do it..
If you speed the everloving crap out of the game up, I feel like it'd be really fun, but right now it's needlessly slow. Nice progress either way! This could be really cool once you fix the game speed!
Comments
I played this for like an hour and a half. My biggest problem was that, whenever a new menu popped up, I’d have to wait until the fade-in animation finished (and then seemingly an extra 2-3 seconds) before I could click on “okay” or “close” or whatever.
Music was nice. Main menu is comfy. Gameplay is interesting enough for a mobile game.
I’ll be looking forward to this on the next demo day.
Wow, thank you for the thorough play through! I'll see what I can do about speeding up menu transitions.
Apparently music wasn't playing either. Fixed.
I do like rpgs though, it has potential.
thanks for checking it out. i just uploaded the fix for the crash. as far as more battle options, you unlock a new skill slot every time you level up and it mixes things up a lot in terms of stuff to do in combat. i'll admit level 1 is kinda boring. i'll add a way to examine loot you get in battle as well, and look for ways to speed up combat.
Played this in LDPlayer. It crashed though. Sorry man, I tried.
Hey, that was my bad. I made some changes and didn't test before uploading. It should be fixed now.
Hey it runs! Let's go.
- That's a lot of gear slots...
- This combat is painfully slow. IMO look into vastly speeding up the wait times. No wait time at all after the animation plays would be preferred.
- The first fight with Sentient Sludge lasted about 2 minutes and almost killed me. Whew.
- I got into a second fight but I can't do it..
If you speed the everloving crap out of the game up, I feel like it'd be really fun, but right now it's needlessly slow. Nice progress either way! This could be really cool once you fix the game speed!
i hear you about the speed, i'll see what i can do to make things quicker!