It's definitely a tricky game at first, I'm still working on how to improve that.
Dashing tends to overshoot, and you have to run back to where the ball is, but it' usually too late.
Hitting the ball coming at you at an angle is harder, cause it often just touches the corner of the hitbox, ad you don't get enough time
I think these parts get easier as you play. I've thought about letting you cancel dashes by hitting the dash button again (or perhaps another input?) but I'd worry about accidentally immediately cancelling by mashing dash or whatever.
Diagonal hits don't register properly all the time, and you get a forward hit instead, but that might me just my keyboard.
Did you try using the "allow late directional inputs" setting? It basically lets you alter the direction for a few frames after you've hit the attack button, so it might be easier to get diagonals off that way.
The application-specific permission settings do not grant Local Activation permission for the COM Server application with CLSID
{2593F8B9-4EAF-457C-B68A-50F6B8EA6B54}
and APPID
{15C20B67-12E7-4BB6-92BB-7AFF07997402}
to the user DESKTOP-VBJ4IEK\adddd SID (S-1-5-21-268808814-4111655213-1613027349-1001) from address LocalHost (Using LRPC) running in the application container Unavailable SID (Unavailable). This security permission can be modified using the Component Services administrative tool."
Comments
Interesting idea, reminds me more of Lethal League, than of Pong, though.
It's also hard, easy bot managed to kick my ass every time, so I won't be able to give any in-depth critique. I had several issues:
Thanks for playing!
It's definitely a tricky game at first, I'm still working on how to improve that.
I think these parts get easier as you play. I've thought about letting you cancel dashes by hitting the dash button again (or perhaps another input?) but I'd worry about accidentally immediately cancelling by mashing dash or whatever.
Did you try using the "allow late directional inputs" setting? It basically lets you alter the direction for a few frames after you've hit the attack button, so it might be easier to get diagonals off that way.
Definitely needs a better name
Trying to open yr game makes my VM crash.
In my event logs I see:
"
Windows Hello for Business provisioning will not be launched.
Device is AAD joined ( AADJ or DJ++ ): Not Tested
User has logged on with AAD credentials: No
Windows Hello for Business policy is enabled: Not Tested
Windows Hello for Business post-logon provisioning is enabled: Not Tested
Local computer meets Windows hello for business hardware requirements: Not Tested
User is not connected to the machine via Remote Desktop: Yes
User certificate for on premise auth policy is enabled: Not Tested
Machine is governed by none policy.
See https://go.microsoft.com/fwlink/?linkid=832647 for more details."
also
"
The application-specific permission settings do not grant Local Activation permission for the COM Server application with CLSID
{2593F8B9-4EAF-457C-B68A-50F6B8EA6B54}
and APPID
{15C20B67-12E7-4BB6-92BB-7AFF07997402}
to the user DESKTOP-VBJ4IEK\adddd SID (S-1-5-21-268808814-4111655213-1613027349-1001) from address LocalHost (Using LRPC) running in the application container Unavailable SID (Unavailable). This security permission can be modified using the Component Services administrative tool."
looks like a problem with some registry things (perhaps bad defaults? It's not like I have an installer)
I don't see how the game running in the VM could make the VM itself crash though, that seems bad on the part of the VM.