I enjoy the implicit lore that just being annoyed at no aircon for long enough gives you telekinetic powers.
I enjoyed what was there, nice tech demo and all. Enemy traps are a nice touch. This is going to sound like a slap in the face after all those contextual animations, but if there's one thing I've learned to love from SRPGs it's when they like you just turn off movement animations altogether, tackles the genre's notorious pacing issues head-on with no survivors, and works better than you might think.
But yeah, keep at it, nice work, here's hoping Tactics Hell doesn't take another screaming soul from this blasted earth.
Thank you for the info! I don't think I'll be able to reproduce and fix it by the submission deadline, but I promise that the next Demo Day I will do proper testing.
Comments
I enjoy the implicit lore that just being annoyed at no aircon for long enough gives you telekinetic powers.
I enjoyed what was there, nice tech demo and all. Enemy traps are a nice touch.
This is going to sound like a slap in the face after all those contextual animations, but if there's one thing I've learned to love from SRPGs it's when they like you just turn off movement animations altogether, tackles the genre's notorious pacing issues head-on with no survivors, and works better than you might think.
But yeah, keep at it, nice work, here's hoping Tactics Hell doesn't take another screaming soul from this blasted earth.
Thank you so much for trying it out and the feedback! I'll do my best not to succumb to the infamous Tactics Hell.
Uh, found a bug?
Than you for trying it out and for finding this bug, viroa! Do you remember what was the situation right before the crash?
I just went up and a circle appeared. Went in it, got taken to another place, then the error came up.
Thank you for the info! I don't think I'll be able to reproduce and fix it by the submission deadline, but I promise that the next Demo Day I will do proper testing.