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A jam submission

Rimebeard DemoView game page

Official Demo of Rimebeard
Submitted by Wackytoaster (@wackytoaster) — 20 hours, 52 minutes before the deadline

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Rimebeard Demo's itch.io page

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Comments

Submitted(+1)

Played the demo, completed it fairly quickly.

I had practice from the last demo, so the levels felt easy in comparison. Though I wouldn't say they are actually easy. The quick-save/load is a nice compromise if the undo button doesnt seem possible to implement.

Apart from that, I don't have much to say. You are releasing soon so I hope you have succesful release!

Submitted

Pretty great game! The puzzles and mechanics were interesting, and I dig the way the fires are animated!

The only issue I had was that holding inputs down would easily "overshoot" and do one action too many. Other than that, I think it'd be good if the controls to do an action were displayed along its tutorial in the corresponding levels, even though I know they're always on the top left.

Oh, also, the steam link didn't open in my actual browser but rather some weird game window?

Looking forward to the release!

Developer

Yes, the overshooting is one of the things I'm not happy with but also I'm not entirely sure how to solve. The grid-movement makes it particularely bad because even if you only overshoot by a single frame the character ends up overshooting by a mile, visually speaking. I do have an idea in mind that could maybe work (essentially some sort of rollback if you release the key)

Not sure if I can fix the steam link opening in the ingame browser. I do think if you have the actual browser running it will open the tab in the browser though.

Thanks for playing.

Submitted

I'm pretty bad at puzzle games but this one is fun, especially level 10. I got filtered by level 8 though, hopefully I go back to it later and understand what it wants. Very pretty game also especially the enemies and effects. Not that keen on the player character's outfit though, the hat and beard is cool but not much else screams "cryomancer" about him, you could probably get a lot out of unlocking different outfits for him as progression.

Cool game.

Developer(+1)

Yeah I see what you mean, other than hat and beard he's just a dude. (I honestly didn't put too much thought into his design) Level 8 can be a bit tricky but you'll probably figure it out if you try again. Thanks for playing.

Submitted (2 edits)

(played for about 45mins, although I left to do something partway through, did all 10 levels)

Didn't find anything I'd call a bug

Particle effects and lighting all looks nice so if you wanted to polish anything I'd start with the player sprite, he seems a bit stiff and bland compared to the rest of it.

Might've been a bit of input lag, but might have kept me from stepping off a cliff now and then so not necessarily a bad thing if it's intentional

Found myself wishing I could hold the 'place ice' button while walking to keep placing it as I go

Im glad you had the quicksave/load button, it came in handy, also having the controls in top left was useful

good luck with your release! 


(Oh, and they were good puzzles, definitely had to think)

Developer (1 edit) (+1)

Not sure if I wanna go back and polish the player sprite. I learned animating while making the game so I think I might not even be able to make it that much better. You're not the first one who mentions this.

I think the input lag you mean happens when you turn around. It also came up last time I posted the game in a DD. I need to have some input lag in this case to allow the player to turn around without walking. I did make the lag less actually, but I don't want to go too low to avoid missinputs if someone holds the button just slightly longer and walks off a cliff. So this is indeed intentional.

Placing ice while walking actually is a great idea, this might be reasonably easy to implement. I'll look into it.

Some form of undo was heavily requested last time, I couldn't really make it work with a step-wise undo so I compromised. Glad it does indeed come in handy.

There's a lot of areas in the game that I'm not 100% happy with but I'm also a bit burned out on the project by now and I'd rather just let it rip and make my next game better. My "abandon and make new game" finger has been itching for months.

Thanks for playing!

Submitted

Tricky puzzler! I got to the final level before feeling done with it. My only complaint is alt-F4 did not quit the game.

Developer

Hmm true, I disabled all commands across the board, but I guess I can keep Alt-F4 around. Thanks for playing.