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A jam submission

Seal CityView game page

Seal their fate
Submitted by Waro (@waroe149) — 2 days, 13 hours before the deadline
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Seal City's itch.io page

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Comments

Submitted(+1)

Back at it again with Seal City! This time it's a bit different from last time with the transition from dice to coin pusher, both which I enjoy however I highly preferred the slowdown in population expansion that the pusher achieved. Typically in coin pusher games there are only positive outcomes with pushing coins so it was interesting to see an alternative. The building update is better as food makes more sense than happiness and the unique properties with fishing huts gives the game a layer of strategy along with the pathing system which is another great addition. Great progress!

Developer(+1)

Much appreciated! It was fun experimenting with the coin pusher stuff.

Submitted(+1)

Finally got around to playing after the patch. The coin dropping is a gimmick, but one I enjoyed. Felt like I had just enough control over the outcome while still adding a lot of variance. Seems like the mechanic could add a lot of design space with potential new coins  to represent new events.

  • Rocks are always positioned in the upper left hand corner of the square they obstruct instead of the center, which makes their location slightly misleading
  • I think something like "next day" would be more intuitive than "back" for the button that advances to the next day.
  • pressing esc really shouldn't  immediately return to the title screen. Also, there should be a way to pull up the help menu in the middle of game without returning to the title screen
Developer

Thanks for trying, without a doubt there's clunk. I'm glad you felt there's variance to it

Submitted(+1)

I'm a little confused on how to play the game. After dropping all 3 coins and hitting space, I instantly get a homeless explosion game over just as the menu for purchasing buildings pops up. I can continue placing buildings in the game over screen, but it eventually returns to the main menu.

Developer(+1)

OK, I fixed that now. Very silly oversight on my end!