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(+1)

Finally got around to playing after the patch. The coin dropping is a gimmick, but one I enjoyed. Felt like I had just enough control over the outcome while still adding a lot of variance. Seems like the mechanic could add a lot of design space with potential new coins  to represent new events.

  • Rocks are always positioned in the upper left hand corner of the square they obstruct instead of the center, which makes their location slightly misleading
  • I think something like "next day" would be more intuitive than "back" for the button that advances to the next day.
  • pressing esc really shouldn't  immediately return to the title screen. Also, there should be a way to pull up the help menu in the middle of game without returning to the title screen

Thanks for trying, without a doubt there's clunk. I'm glad you felt there's variance to it