Finally got around to playing after the patch. The coin dropping is a gimmick, but one I enjoyed. Felt like I had just enough control over the outcome while still adding a lot of variance. Seems like the mechanic could add a lot of design space with potential new coins to represent new events.
- Rocks are always positioned in the upper left hand corner of the square they obstruct instead of the center, which makes their location slightly misleading
- I think something like "next day" would be more intuitive than "back" for the button that advances to the next day.
- pressing esc really shouldn't immediately return to the title screen. Also, there should be a way to pull up the help menu in the middle of game without returning to the title screen