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A jam submission

Super Pixel RabbitmaniaView game page

Become no 1 rabbits eliminator
Submitted by Madness_Inside — 2 days, 22 hours before the deadline
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Super Pixel Rabbitmania's itch.io page

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Comments

Its simple, but pretty polished. Glad at least some of these Assets are getting a use somewhere.

Carrot Bomb seems to refresh immediately once the Screen filled back up, but maybe thats due to me playing in Casual. Game also largely plays itself, with everything up top rapidly exploding into each other thanks to the 3 or so Colors and the giant Field making the chance for 3+ in a Row very high.

Hey there, just tried out the game. Nice job getting everything in there and solid feeling. You put in a lot of effort around user experience, which many people neglect. There were a couple instances where I wished I could more easily reverse out of a menu with escape or something. But that's pretty minor. 

The game itself is a little bit confusing, in the way its configured initially. When I first load into a game, things immediately start exploding and it's hard to see exactly why. And the explosion chain goes on for a pretty long time. I haven't played a match-3 for probably 20 years, so I don't know if there is a sort of state-of-the-art that I'm clueless about or what. But while the bunnies exploding and everything was satisfying, and done pretty well, I didn't feel like much of a participant. I would wait for 30 seconds or so for all the explosions to stop, then hit space to blow up some bunnies. Then wait a while longer for the chain to complete. Etc...

So I tried reducing the board size, that that brought out the game a little bit more. But, I guess there is going to be a limit to how compelling a match 3 game can really be. I think I had like a 6x6 board, and there was a little glimmer of fun in getting a chain going there. 

If you're looking to take this further, I used to play a game called puzzle fighter. That was great, because there was a sort of build up phase where you have to be strategic and quick, and then you can "pop" all your work you built up. So there is a nice tension constantly happening where you want to build up as much as possible without flying too close to the sun, and then you get a big payoff at the end. And then that repeats.