Hey there, just tried out the game. Nice job getting everything in there and solid feeling. You put in a lot of effort around user experience, which many people neglect. There were a couple instances where I wished I could more easily reverse out of a menu with escape or something. But that's pretty minor.
The game itself is a little bit confusing, in the way its configured initially. When I first load into a game, things immediately start exploding and it's hard to see exactly why. And the explosion chain goes on for a pretty long time. I haven't played a match-3 for probably 20 years, so I don't know if there is a sort of state-of-the-art that I'm clueless about or what. But while the bunnies exploding and everything was satisfying, and done pretty well, I didn't feel like much of a participant. I would wait for 30 seconds or so for all the explosions to stop, then hit space to blow up some bunnies. Then wait a while longer for the chain to complete. Etc...
So I tried reducing the board size, that that brought out the game a little bit more. But, I guess there is going to be a limit to how compelling a match 3 game can really be. I think I had like a 6x6 board, and there was a little glimmer of fun in getting a chain going there.
If you're looking to take this further, I used to play a game called puzzle fighter. That was great, because there was a sort of build up phase where you have to be strategic and quick, and then you can "pop" all your work you built up. So there is a nice tension constantly happening where you want to build up as much as possible without flying too close to the sun, and then you get a big payoff at the end. And then that repeats.