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A jam submission

PolyfissionView game page

Submitted by PricklyPearGames (@ColeDitzlerOnTw) — 2 days, 23 hours before the deadline
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Polyfission's itch.io page

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Comments

(+1)

You don't see this kinda stuff everyday. Pretty addictive once you get the hang of it. Not sure if the levels get progressively harder or not, but just putting this together is impressive.

Submitted(+1)

This is one of those beautifully simple games, you don't need much because the concept is so solid. Some UI polish and some visual feedback/transitions when certain objects are moved/levels are passed would bring this to a finished level.

It's probably soulless to push stuff like this onto mobile platforms, but people would eat this stuff up. Very nice.

(+2)

Very cool, what a unique game idea. You continue to be the most productive person on AGDG, and it's really not even close. I would like to see you hone in on an idea and really bring it to the finish line at some point. I know you were going pretty far with your SSB type game.

You know what would be really cool? Getting your top 10 mini-games, and building them into an arcade cabinet or something with a raspberry pi. I just think stuff like that is cool, and a good way to present a collection of smaller games. Even if it's a virtual arcade cabinet. Just a thought.

Keep it up man.

DeveloperSubmitted(+2)

Making a cabinet would be cool, right now I'm working on wodopom and I do intend on finishing it. The thing with coreboys (SSB game) was that the code got too gargantuan to maintain, with a bunch of AI scripts embedded willy-nilly. Thank you for playing!

Submitted(+1)

This is a really nice feeling game. I'm not very good at it, seems like I always end up with some nodes on their own little island. Highest I got was 96%. I think if you added some juice like a pulsing animation to nodes, maybe "beating" to the rhythm of background music, this could be a really cool relaxing puzzle game. Also, I'm not sure if it would work- but I think the controls could lend themselves well to mouse click + scroll wheel to select and rotate the rings. I think that could feel a bit more intuitive than the keyboard option. Actually, now that I think about it, this concept would be perfect for the Playdate system which has a crank. Some food for thought!

Submitted(+1)

nice concept comrade. are the puzzles randomly generated? and do you have plans to expand on this at all? seems like that'd be hard to do.

I wonder if you could have the puzzles generate with an eye for satisfying solutions. sometimes I end up with 100% but there's randomly a couple of nodes away from the cluster, on their own being annoying.

DeveloperSubmitted (1 edit)

Yes the puzzles are random, and I wasn't able to control the shape the solutions come out as. The 100% is just calculated from a brute-force solution, the position of nodes can be a little misleading or confusing. As for expansion, maybe music.
Thank you for playing!