Fun game.
It's easily understandable with good amount of possible dept given by your class.
Random stuff I noted:
- make the skill/atk card border change when you can atk
- at least make me flip a coin for the first turn (add an easy more where you always start first?)
- best suited for mobile
As it stands, I like it (maybe because I'm an old guy that still loves nes and classic mine sweeper) but to put in 2 words: great concept, poor execution.
What I mean with poor execution: if this is a project "just to see if it can work" it's more than fine; but if you wanna try to sell this, ihmo you need to restructure everything.
In a world where vampire survivor exist this game has no chance to live/sell.
There are many ways to make this game appealing: personally I dislike bejeweled, but I love puzzle quest; shattered pixel dungeon is a way, and even the infamous survivor route is an option. With this I don't mean 'make it addictive like cocaine', but when you play your heartbeat should change. If you have a game to relax yourself ala animal crossing , you should chill when you play it; viceversa if you are in "battle" your h.beat should amp up. The greatest problem of your game is this, your heart doesn't change when you play. Make me notice I did a combo; make it bigger for doing a big combo or a color combo. Sounds, explosions (I'm templardev after all), make my adversary flip me off when I do a 3 combo and I atk him. Jangle them fukkin keys! make them shine!
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