Nice GUI work, character creation buttons were a little small, and popup text could use a dark/opaque backing
The movement taking place when lifting the key felt kind of laggy, maybe try doing the movement when you first press the key down?
The inventory items pushing eachother around to make space was neat, but super laggy. And auto pickup so not having to drag items into the inventory would be nice.
Neat that WASD had the nine directions around it
I like that the summons weren't capped at two or three, it was fun to walk around with a murder of crows around me
I didn't get too far because it felt laggy after the first area, but this definitely feels like it could be a rewarding game to spend time in. It feels fair and balanced, and videogamey, nice job!
Very cool! Definitely better than what I was expecting. However, I was too dumb to figure out where to go after I explored the space immediately around my lair. I didn't see any roads going anywhere else? Also, do you have to drop items into your inventory? It would be nice to be able to just click the item and have it automatically added to the inventory wherever you have space, rather than dragging it. I would have tested more if I could figure out how to find a town.
The world map traveling system seems more complicated than it has to be.
Cool af inventory system, seriously.
Maybe a hotkeys for contextual buttons, at least one for one there is only one option.
Not really one for super complex roguelike-rpg-things, but i definitely get that feel here for what its worth. A tutorial or REALLY simple quest would really help plebeians like me get onboard, and slowly introduce mechanics.
Comments
I'd love to see this game completed one day :/ guess it'll never happen.
Nice GUI work, character creation buttons were a little small, and popup text could use a dark/opaque backing
The movement taking place when lifting the key felt kind of laggy, maybe try doing the movement when you first press the key down?
The inventory items pushing eachother around to make space was neat, but super laggy. And auto pickup so not having to drag items into the inventory would be nice.
Neat that WASD had the nine directions around it
I like that the summons weren't capped at two or three, it was fun to walk around with a murder of crows around me
I didn't get too far because it felt laggy after the first area, but this definitely feels like it could be a rewarding game to spend time in. It feels fair and balanced, and videogamey, nice job!
Very cool! Definitely better than what I was expecting. However, I was too dumb to figure out where to go after I explored the space immediately around my lair. I didn't see any roads going anywhere else? Also, do you have to drop items into your inventory? It would be nice to be able to just click the item and have it automatically added to the inventory wherever you have space, rather than dragging it. I would have tested more if I could figure out how to find a town.