Fun concept! I liked to mess around with high air currents and fire. I wanted to see if there was something on the bottom right part of the map but it looked endless so I gave up after some minutes.
Thanks for the video! It's very useful to see exactly how a player interacts with things. I'm glad the fire/air is cathartic to mess around with (I still find it fun to just swirl the air around, and I've been staring at this thing every day for months...!)
I'll try and flesh out the experience/puzzling more for the next DD :)
(Yeah, the map is limited in size, and I just draw the edges endlessly out to infinity.... Sorry! I noticed you butted up against the invisible walls when trying to blow air, as well - I'll have to expand the edges of the overworld map 1 screen-width away from the edge of the island...)
Thanks! Yeah, I ran out of time to get content in.
For future puzzles, the idea is more that the player will come to intuitively understand bits of fluid dynamics by solving the puzzles, part of that is just adding more complicated steps to the problem of burning things. An important part of this is limiting the players' wind ability- I want to make the mouse cursor become 'physical' when you're doing magic such that you can't add wind inside a room, behind a wall, unless you can snake your mouse cursor in. With this limitation, there's a lot more leeway to make puzzles of the sort "how do you get the correct pattern of airflow into this room only by manipulating what's outside of it?" (There are grates that air can pass through but physical things can't).
Here are some puzzle elements I want to add:
- vertical windmills that do different things depending on which side you blow them on (imagine a puzzle where you have to spin this thing clockwise to make a door open, but counterclockwise to close it)
- Opening and closing doors to influence airflow in pipes
- Ice floors (you can blow yourself and objects with your wind)
-Trying not to burn things (A room full of TNT with a torch in the middle, but you have to use your air to solve a problem)
-Something something tesla valves
There'll be variants on the 'just light the candle on fire' puzzle that explore more and more interesting obstructions - that might be the first thing I finish.
You are a wizard who can control the air with his mind. There are torches, and unlit white candles. You must light the candles, but cannot yourself conjure fire, so get to blowing!
This version actually has puzzles! Well, two of them. I rushed to add the level selection and so on, and only found the time to add two levels plus the hub area... more to come.
This demo is a puzzle game. There are cryptic clues to the controls in the intro area, but here they are again in case it's not clear:
WASD to move
Left click + drag to throw the wind around. This is your main way of interacting with the world.
E to open and close doors and use teleport crystals.
ESC to return to the hub/quit the game if you're in the hub.
(There are more controls, including the level editor, but they're hidden behind bebug mode - see if you can find them >:) )
I might add more maps/puzzles over the weekend, but I'll be quite busy, so we'll see.
Thanks for playing! Please tell me how the game felt if you played it.
Comments
Thanks for the video! It's very useful to see exactly how a player interacts with things. I'm glad the fire/air is cathartic to mess around with (I still find it fun to just swirl the air around, and I've been staring at this thing every day for months...!)
I'll try and flesh out the experience/puzzling more for the next DD :)
(Yeah, the map is limited in size, and I just draw the edges endlessly out to infinity.... Sorry! I noticed you butted up against the invisible walls when trying to blow air, as well - I'll have to expand the edges of the overworld map 1 screen-width away from the edge of the island...)
I dont have a lot to say about this one but the wind effect with the particles and the fire looked beautiful together.
Thanks!
Not much to this demo but the wind mechanic is cool.
What puzzles do you have planned besides burning things?
Thanks! Yeah, I ran out of time to get content in.
For future puzzles, the idea is more that the player will come to intuitively understand bits of fluid dynamics by solving the puzzles, part of that is just adding more complicated steps to the problem of burning things. An important part of this is limiting the players' wind ability- I want to make the mouse cursor become 'physical' when you're doing magic such that you can't add wind inside a room, behind a wall, unless you can snake your mouse cursor in. With this limitation, there's a lot more leeway to make puzzles of the sort "how do you get the correct pattern of airflow into this room only by manipulating what's outside of it?" (There are grates that air can pass through but physical things can't).
Here are some puzzle elements I want to add:
- vertical windmills that do different things depending on which side you blow them on (imagine a puzzle where you have to spin this thing clockwise to make a door open, but counterclockwise to close it)
- Opening and closing doors to influence airflow in pipes
- Ice floors (you can blow yourself and objects with your wind)
-Trying not to burn things (A room full of TNT with a torch in the middle, but you have to use your air to solve a problem)
-Something something tesla valves
There'll be variants on the 'just light the candle on fire' puzzle that explore more and more interesting obstructions - that might be the first thing I finish.
You are a wizard who can control the air with his mind. There are torches, and unlit white candles. You must light the candles, but cannot yourself conjure fire, so get to blowing!
This version actually has puzzles! Well, two of them. I rushed to add the level selection and so on, and only found the time to add two levels plus the hub area... more to come.
This demo is a puzzle game. There are cryptic clues to the controls in the intro area, but here they are again in case it's not clear:
WASD to move
Left click + drag to throw the wind around. This is your main way of interacting with the world.
E to open and close doors and use teleport crystals.
ESC to return to the hub/quit the game if you're in the hub.
(There are more controls, including the level editor, but they're hidden behind bebug mode - see if you can find them >:) )
I might add more maps/puzzles over the weekend, but I'll be quite busy, so we'll see.
Thanks for playing! Please tell me how the game felt if you played it.