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(+1)

Thanks!  Yeah, I ran out of time to get content in.

For future puzzles, the idea is more that the player will  come to intuitively understand bits of fluid dynamics by solving the puzzles, part of that is just adding more complicated steps to the problem of burning things.  An important part of this is limiting the players' wind ability- I want to make the mouse cursor become 'physical' when you're doing magic such that you can't add wind inside a room, behind a wall, unless you can snake your mouse cursor in.   With this limitation, there's a lot more leeway to make puzzles of the sort "how do you get the correct pattern of airflow into this room only by manipulating what's outside of it?" (There are grates that air can pass through but physical things can't). 

Here are some puzzle elements I want to add:

- vertical windmills that do different things depending on which side you blow them on (imagine a puzzle where you have to spin this thing clockwise to make a door open, but counterclockwise to close it)

- Opening and closing doors to influence airflow in pipes

- Ice floors (you can blow yourself and objects with your wind)

-Trying not to burn things (A room full of TNT with a torch in the middle, but you have to use your air to solve a problem)

-Something something tesla valves

There'll be variants on the 'just light the candle on fire' puzzle that explore more and more interesting obstructions - that might be the first thing I finish.