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A jam submission

Joom DemoView game page

Lumines inspired block puzzle game
Submitted by clydagnathus — 1 day, 1 hour before the deadline
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Joom Demo's itch.io page

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Comments

-Nothing but "Local" button works on the main menu
-What is even the point of "Exit" button in a browser game?

-Why does it take so long to load?
-Tried downloading it, opening "index" didn't do anything, it didn't even start loading, instead it showed "libGDX" logo with an empty loading bar


-Losing in anything but dig down (although it does happen in dig down too) just freezes the game
-Surviving in blitz also freezes the game
-Have to reload the page after either of those
-Height of the board feels way too small as opposed to the width
-Checkered patterned pieces are worse than S/Z tetrominos
-Can't set the speed manually, only in sprint mode
-Tag mode doesn't work. Not very surprising, but still. (How do you even do a local tetris game on 1 keyboard?)
-Why doesn't the game pause when you get a joom (I assume that's what you call it when you get 4/6/8/etc block). Even puyo-puyo and tetris do this, here it only makes things more complicated since you already have another piece falling down. 
-I get it that you can add more to it while it's happening, but is it really the intended feature?
-Just make it pause the next piece unless you press spacebar if you really want combo mechanic to work?
-Related to the above - the only powerup that seems to exist (and the only one I got) is the one that removes the completed joom. You have created a problem that shouldn't be there in the first place and are basically selling me a solution for it. Bad gameplay decision, I think.
-Maybe there are more and you gradually unlock them by filling up the bar, but boy does it take a lot of time and jooming
-Sometimes Dig Down starts with a piece almost near the end of the board
-Why are you reinventing teris?
-I'm gonna joom


-The white bar in classic/sprint/blitz with predicted placements of the green/putple tiles sometimes proves to be more of a hinderance than help
-I think Dig Down mode looks cleaner than the others
-Main menu is kinda neat
-Icons for game modes could be a bit more high res instead of being so blurry
-Domo arigato, doctore

An unholy union of Puyo Puyo with only 2 colors and Tetris with only 1 type of tetromino. Why?

I personally don't think it has staying power - with the limitations that there are it's only a matter of time until someone autistic enough will perfect it, but adding different colors/shapes will turn the entire thing into a mess.

It's totally a neat idea, but unfortunately I don't think there's a market for it. Maybe the gamers aren't ready for jooming just yet

Submitted

Played web version

-Main Menu is cool, I like the color switch per option.

-Starting with classic mode, puzzle concept is pretty cool, focus on chaining square areas and not just lines/total connected blocks. I like how it takes time to clear areas, so if you're quick you can keep adding blocks to increase the timer+size of it. Holding a direction goes way too fast, as soon as the echo events kick in it may as well already be on the other side of the arena.

-Game freezes when going over the fill limit, which looks bad. I also thought that it crashed due to that, but no pressing esc/enter will fix it. Also, the loading after selecting a mode is about 3-4 seconds, it's a bit long and probably needs a loading screen even though it feels like this game shouldn't have load times like that.

-DigDown is a good alt mode, it's a different focus but also helps train the player for dealing with messy situations if they come up in classic or one of the other modes. 

Looks like a good base to build on.

Submitted

Sometimes a bit hard to see what’s going on with the rainbow background. Without Lumines’s time line I found it a bit hard to consistently make combos but maybe I’m just a smooth brain.

Controls could do with some tweaking: moving and rotating with the arrow keys is a one-way trip to RSI, and I don’t know what “follow piece” does as pressing tab on a web game makes it lose focus.

Otherwise, I really enjoyed it! Just needs some catchy music and sound effects to really up the addictiveness.

Submitted

The timer seems to be missing a digit during single digit seconds (ie. 1:01 displays as 1:1), and some of the icons and transparent text look a bit low res and clash with the rest of the game's aesthetic. Hard dropping feels a bit slow but that can be a taste thing. Other than that it looks and plays great.