Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

-Nothing but "Local" button works on the main menu
-What is even the point of "Exit" button in a browser game?

-Why does it take so long to load?
-Tried downloading it, opening "index" didn't do anything, it didn't even start loading, instead it showed "libGDX" logo with an empty loading bar


-Losing in anything but dig down (although it does happen in dig down too) just freezes the game
-Surviving in blitz also freezes the game
-Have to reload the page after either of those
-Height of the board feels way too small as opposed to the width
-Checkered patterned pieces are worse than S/Z tetrominos
-Can't set the speed manually, only in sprint mode
-Tag mode doesn't work. Not very surprising, but still. (How do you even do a local tetris game on 1 keyboard?)
-Why doesn't the game pause when you get a joom (I assume that's what you call it when you get 4/6/8/etc block). Even puyo-puyo and tetris do this, here it only makes things more complicated since you already have another piece falling down. 
-I get it that you can add more to it while it's happening, but is it really the intended feature?
-Just make it pause the next piece unless you press spacebar if you really want combo mechanic to work?
-Related to the above - the only powerup that seems to exist (and the only one I got) is the one that removes the completed joom. You have created a problem that shouldn't be there in the first place and are basically selling me a solution for it. Bad gameplay decision, I think.
-Maybe there are more and you gradually unlock them by filling up the bar, but boy does it take a lot of time and jooming
-Sometimes Dig Down starts with a piece almost near the end of the board
-Why are you reinventing teris?
-I'm gonna joom


-The white bar in classic/sprint/blitz with predicted placements of the green/putple tiles sometimes proves to be more of a hinderance than help
-I think Dig Down mode looks cleaner than the others
-Main menu is kinda neat
-Icons for game modes could be a bit more high res instead of being so blurry
-Domo arigato, doctore

An unholy union of Puyo Puyo with only 2 colors and Tetris with only 1 type of tetromino. Why?

I personally don't think it has staying power - with the limitations that there are it's only a matter of time until someone autistic enough will perfect it, but adding different colors/shapes will turn the entire thing into a mess.

It's totally a neat idea, but unfortunately I don't think there's a market for it. Maybe the gamers aren't ready for jooming just yet