-I like the mesh independent texturing of the girl's clothes, it's a neat visual effect.
-If you move the camera at a moderate speed into a wall, it will clip though the geometry very easily and obviously.
-There's some random triangles at the start?:
-Having no drop shadow is annoying. Particularly bad when in a shadowed area, since there is no normal character shadow.
-When riding a fast platform up, she will phase into the platform for the duration. aka visual position lag from interpolation or something.
-You can walk through this door(?) despite looking solid:
-Messed around a bit more, doesn't seem like there's an objective. Slide move is ok I guess, besides a small speedboost and falling down slopes it doesn't seem that interesting. And in general, there is nothing unique about this 3D platformer so far, I've seen it done to death. Character at least looks good though.
Keep up the good work.