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A jam submission

Journey in AzurView game page

Travel with the last remnant of mankind in a world of endless blue sand.
Submitted by BlueSandDev — 5 days, 56 minutes before the deadline
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Journey in Azur's itch.io page

Are traps gay?

Yes

traps are gay

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Comments

Submitted

Really liked the visuals and the story, the setup and characters reminds me of Phantasy Star games. 

The tutorial was easy to follow, though some texts at the end stay in place after you've completed the action. When the demo ends I could still press leave scene and go through some screens that didn't make sense. Afterwards I could initiate skirmishes with raiders, dunno if intended. Some additional feedback:

Dialogue:

- I'd suggest you give your dialogues to some native english speaker to proof read / correct. There's lots of errors that make it worse when the plot and script is actually quite good.

UI:

- Press esc to skip is too small and in the corner, I'd put it middle bottom so its near the prologue text (with a smaller size than the prologue text but still not that small).

- hovering over a keyword like 'outer' or 'inner' makes the text pop up below the dialogue so it can't be read at all.

- Suggestion: make the enemy colors red to contrast with the blue from allied forces, this is typical and easily recognizable feature from most tactics games.

Submitted

Visuals: Really are getting there but some of the visual storytelling in conversations needs a bit of work, talking about things such as how you transition from one character to another. The explanations trigger behind the dialog-boxes btw. The way scenes are portrayed is overall nice, the conversations come off as somewhat unnatural but this can be fixed with some proper input. 

Story: Still interesting but the writing needs editing, you need someone else, preferably a few people, to look over your text. The content is good but the way it is phrased needs a lot of improvement. 

Music: Hit or miss, some tracks are decent, bongos are better than before. Some of them in the combat theme are a bit bassy and create headphone-crackle. 

SFX: Also hit or miss, the music effect when an assault triggers is nice but needs some gunfire. 

Combat: I am not sure I understand the combat system... but I am progressing. 

Bugs: Game softlocked itself when I encounter a raider bot on the way to the redoubt. I killed the enemies and then nothing happened.