Thank you for playing and for the feedback. How much more time you do think is needed with battlers? I'm trying to figure some stuff out with that to make it balanced. The art took a bit, but I ended up making it and on some things using a filter at a very low size with a good amount of saturation for it to make it fuzzy, and I really like how it came out.
just a second or two to get adjusted to the scene. It felt like the instant it showed you up to bat a pitch was coming in and you just had to swing for the fences. All the pitches after the first were fine because you had time before the pitch was thrown.
Please note: Due to some engine bugs, an older version of the demo has been uploaded and it does work. This version is missing some features and bug fixes, sadly.
The main problem is the engine I am using is forcing the Steam DRM with new exports, even when directly said not to with new exports. I'm making an older version of the demo playable which won't have it (it will be missing 2 small bug fixes and the ability to change team color and team mate names) and going to try to make a web HTML for the newer version.
Comments
Fun little game, hopefully you give the batters more time to get ready before the pitch in the future. Love the art a lot.
Thank you for playing and for the feedback. How much more time you do think is needed with battlers? I'm trying to figure some stuff out with that to make it balanced. The art took a bit, but I ended up making it and on some things using a filter at a very low size with a good amount of saturation for it to make it fuzzy, and I really like how it came out.
just a second or two to get adjusted to the scene. It felt like the instant it showed you up to bat a pitch was coming in and you just had to swing for the fences. All the pitches after the first were fine because you had time before the pitch was thrown.
Please note: Due to some engine bugs, an older version of the demo has been uploaded and it does work. This version is missing some features and bug fixes, sadly.
Opens and stays on a black screen in Sandboxie. Would try it directly but I’ll pass because of the other comment about it opening Steam, sorry.
The main problem is the engine I am using is forcing the Steam DRM with new exports, even when directly said not to with new exports. I'm making an older version of the demo playable which won't have it (it will be missing 2 small bug fixes and the ability to change team color and team mate names) and going to try to make a web HTML for the newer version.
Can't get this too run. Opens steam for some reason, says no licenses, closes.
I'll re-export to see what the problem is, seems like the engine's built in DRM activated for some reason.