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A jam submission

MokuView game page

2D Action RPG
Submitted by elb.dev — 2 days, 23 hours before the deadline
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Moku's itch.io page

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Comments

Submitted(+1)

Some nice sprite art and music. The pacing of the combat felt a bit off for me, but maybe I've just been playing too much Bayonetta lately. I was confused by a few of the UI elements; there was an icon of a drop of blood which said something like 25%, and I thought that meant I had lost 75% of my blood and I was about to die. It also took me a little while to understand the cooking menu (when I only had one ingredient, I wasn't sure why the entire row was getting crossed out).

The controls were pretty intuitive (I used an Xbox 360 controller), and I liked the character customization options.

Good luck with this one.

Submitted(+1)

Found the graphics very charming. Lot of polish on all of the menus and other UI elements. Getting used to the combat speed was a bit tricky at first and I can see where fans of faster action may not like it, but for me the timing makes it more challenging and interesting. Maybe I didn't understand the controls but switching lock-on targets between nearby enemies didn't seem to work. 

Developer

Hey, thanks for playing. What control scheme were you using and how were you trying to swap between lock-on targets?

Submitted

I was using keyboard/mouse and would tap x repeatedly, did I miss something obvious?

Developer(+1)

The way it works with mouse and keyboard is just that it's a toggle. It'll lock onto whatever enemy is nearest to your cursor.