Some nice sprite art and music. The pacing of the combat felt a bit off for me, but maybe I've just been playing too much Bayonetta lately. I was confused by a few of the UI elements; there was an icon of a drop of blood which said something like 25%, and I thought that meant I had lost 75% of my blood and I was about to die. It also took me a little while to understand the cooking menu (when I only had one ingredient, I wasn't sure why the entire row was getting crossed out).
The controls were pretty intuitive (I used an Xbox 360 controller), and I liked the character customization options.
Found the graphics very charming. Lot of polish on all of the menus and other UI elements. Getting used to the combat speed was a bit tricky at first and I can see where fans of faster action may not like it, but for me the timing makes it more challenging and interesting. Maybe I didn't understand the controls but switching lock-on targets between nearby enemies didn't seem to work.
Comments
Some nice sprite art and music. The pacing of the combat felt a bit off for me, but maybe I've just been playing too much Bayonetta lately. I was confused by a few of the UI elements; there was an icon of a drop of blood which said something like 25%, and I thought that meant I had lost 75% of my blood and I was about to die. It also took me a little while to understand the cooking menu (when I only had one ingredient, I wasn't sure why the entire row was getting crossed out).
The controls were pretty intuitive (I used an Xbox 360 controller), and I liked the character customization options.
Good luck with this one.
Found the graphics very charming. Lot of polish on all of the menus and other UI elements. Getting used to the combat speed was a bit tricky at first and I can see where fans of faster action may not like it, but for me the timing makes it more challenging and interesting. Maybe I didn't understand the controls but switching lock-on targets between nearby enemies didn't seem to work.
Hey, thanks for playing. What control scheme were you using and how were you trying to swap between lock-on targets?
I was using keyboard/mouse and would tap x repeatedly, did I miss something obvious?
The way it works with mouse and keyboard is just that it's a toggle. It'll lock onto whatever enemy is nearest to your cursor.