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A jam submission

Sklime (Now on Steam)View game page

Getting over it style climbing game, except you control two arms
Submitted by Zanthous (@ZanthousDev) — 2 days, 23 hours before the deadline
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Sklime (Now on Steam)'s itch.io page

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Comments

Got filtered at the mushroom section. While I managed to get to the upper level - falling from there straight back to the mushrooms is a huge pain. The gimmick works well enough, but I found myself getting screwed by not having enough time to cling to ledges. After 30+ minutes my brain still couldn't process that I needed to kinda invert the direction of the stick to move in the desired direction. I did learn how to throw myself far, but at that point in the game mistakes were so punishing I just couldn't take it.

It's polished, but it's a rage game, so not really for me.

Developer (1 edit) (+1)

I'm aiming to get to a point where the first section is completable in about 30 minutes, I've been making some additional changes based on feedback this DD.

The first section is meant to be an easy mode tutorial before the "real game" even starts, since the game is about controlling two arms

Submitted

Fun little rage game. Got to the mushrooms and gave up.

Way too often it felt like trying to do the arm-on-ledge trick to lift yourself up required perfect timing that I couldn't get. 90% of the time I'd just fling myself off in the opposite direction. Honestly, even little slight movements would send you flying in a way that doesn't make sense. 

Also those flowers and trees in the red area need to shut the fuck up.

Developer

it's true I need to decrease the frequency they play the animations

Submitted

I wish I could play this, but I don't have a controller. Also the game set itself in spanish (thats my windows config) but the game said it was on japanese and woudln't let me change it. The spanish translation is  a bit broken, I imagine it is machine translated.

Developer (1 edit) (+1)

thanks for the bug report (yes it's machine translation for now)

Submitted(+1)

Good game, too frustrating for me, but seems like a nice concept and very well polished.