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cwook

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A member registered Jul 11, 2016 · View creator page →

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this is probably a virus, since the screenshot is everspace 2

Also saw the character jitter. I have a weird 75 Hz monitor, but the frame pacing was clean according to RTSS.

I'd like to be able to zoom in, it's difficult to click on small items like doors.

Fun little game. I'd like a little more control in aiming and shooting. It reminds me a lot of Sid Meier's Pirates! But in that game, the ships were slower and the oceans were calmer, so it was less frustrating to aim. You also had multiple ammo types, one targeting crew, one targeting sails, and one targeting the hull. That would be a neat addition.

You should make the spyglass show a ship's hitpoints.

This game is awesome. At one point I was able to parry an attack, not sure how that works exactly. An in-game manual describing advanced technique would be useful. It's really cool that enemies pull arrows out of themselves, but it's kind of easy to abuse. Maybe after being hit more than once they should try to find cover first?

Overall, great job, this is shaping up to be an excellent game.

Game opened in the middle of my two monitors instead of the middle of my main monitor. Toggling Fullscreen option fixed it.

The crosshairs are very thick because they're low resolution; they block a lot of your view.

The tank seem really fast, I hope you can drive stronger, slower tanks in the final version. 

Really neat you have a replay mode.

Someone recently released this godot addon which might interest you: https://github.com/cloudofoz/godot-smashthemesh

Linux build is untested, curious if it even works.

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Not being able to pick up ejected magazines from the floor makes me sad. I like how weapons are aimed in world-space.

Good game, too frustrating for me, but seems like a nice concept and very well polished.

Might be related to this

I think I figured out what was going on. When my inventory is full of cubes, I can't pick up more cubes, nor can I interact with stuff.

What's the key to interact? Tried F, E, right click

Can't figure out how to get out of the starting room.

Opening the map while moving lets you keep moving.

Ran out of time unfortunately.

Awesome, perfectly fits the theme and fun to boot! I found a small bug where if you change your direction, you can "dive out" of the wall, but actually be aimed into another wall. Then you can "dive in" and be hidden outside the walls. In the screenshot I was originally inside one tile down and one right, I aimed up, pressed X, then quickly switched my aim to the top-left.



Also, it's possible to get stuck on the early stages since you can dive into the floor but can't aim up to get out.

There should be a delay from the next level being loaded, depending on your CPU and hard disk speed. How long was it frozen?

Be sure to export Linux and Mac versions.

Great! I think there's a problem with the difficulty, it seems to stay at whatever level you lost on. Plus, repeat playthroughs seem to layer candies on top of one another, making it prone to clicking two candies at once.

Working on Firefox 62.0.3

What's the theme?

Time Modification

Revenge

Minigames

Take a look at this addon for weapons and reloading:

https://godotengine.org/asset-library/asset/58

Saving data between scenes is usually done with Singletons:

http://docs.godotengine.org/en/stable/learning/step_by_step/singletons_autoload....

I have a wire Xbox 360 controller. You might also ask in the discord.

Godot Engine for the game, Aseprite for art, Caustic for music/SFX.

Hey, here's a quick tutorial for setting up Godot engine to render at 64x64 resolution. The important things are width/height (64), stretch_mode(viewport), and stretch_aspect(keep).

Proggy is licensed under the MIT license:

http://upperbounds.net/index.php?menu=download

https://my.mixtape.moe/ljsruk.webm