Thanks for playing and for leaving feedback!
Not gonna lie, that's a funny bug with Miss Tutorial telling you to give up immediately lmao. Definitely need to fix that.
Just tried to AFK it and the game doesn't seem to play if the tab/window isn't visible. It might be huge scope creep to ask for that- it's just that I've played with other evolution simulators that do allow you to set up the world/rules and then afk as evolution can take a long long time. It's still a cool little game though!
I love speculative evolution. I need more.
Is it intentional that the game's color smearing disappears when heat-based metabolism is turned on? EDIT: Nope, it appears the color-smearing is a bug. It looks really cool though.
EDIT: Add an ability to mute the music. I wanna let this run in the background forever.
This was way fun! Especially when the cannon guys would blow up a bunch of dudes for you.
It was a little frustrating when hugging a wall to the right of the wizard would block projectiles from them. It didn't feel intentional, moreso a bug.
It did feel very difficult. Maybe adding enemies of lower tiers to get things ramped up? Like a slower melee guy, a crossbow that fires one projectile, etc. I want more levels and content, damnit.
Pretty fun game, though clicking to create shapes felt off. Maybe clicking on the dots to create the shape instead? Though that wouldn't allow for some silly shapes. Otherwise loved it- I wanna see this grown into a real game.
Only bug I spotted was the below. It added the yellow group to the blue score.
Thanks for playing the game and the criticism!
Thanks for playing the game, as well as for the criticism. No really, I appreciate the harsh criticism since it means I have more work to do!
This was actually very fun! Really enjoyed the aesthetic and art.
Nice VS-like! I like having cool abilities on QWER.
Some of the hitboxes seemed janky. Like I was running away from an enemy when I died out of nowhere.
Visuals are already juicy, SFX would be a huge step up.
It's a bit hard to tell the circle projectile from the XP(?) circle at a glance.
As the other comment mentioned, keyboard shortcuts for upgrades would be great.
Some of the random items on the ground looked like they mattered when I guess they're just decorations. The sword & vines in particular.
Really pretty art & aesthetic but the gameplay is frustrating (in a bad way).
After launching the first mission to the Lagrangian Point, nothing happened. The red text at the side said something encountered an accident but what accident? Was I supposed to redo the whole mission? Because it let me go to the mission to orbit the planet next but the launching of that was way more complicated than the first one and I ended up giving up because nothing I did worked. There must be a way to do it but it either needs to be glaringly obvious or you need to tell the player more.
Speaking of telling the player, some of the tutorial steps were out of date, requiring clicking on buttons not mentioned in the text.
The tooltips for all the time buttons read "Ship Design".
The red x's for toggle-able options should be changed to checkmarks. A red x usually implies "no" or "off".
There was no way shown to quit the game, either. I had to Alt-F4 to exit.
I want to reiterate that the game looks FANTASTIC and I really want this to work.
Fun little rage game. Got to the mushrooms and gave up.
Way too often it felt like trying to do the arm-on-ledge trick to lift yourself up required perfect timing that I couldn't get. 90% of the time I'd just fling myself off in the opposite direction. Honestly, even little slight movements would send you flying in a way that doesn't make sense.
Also those flowers and trees in the red area need to shut the fuck up.
Holy atmospheric! Really great presentation.
I know there are pick-ups in the world but just being cubes I think I overlooked a bunch.
The spider cars were scary but they blocked me into a corner and when I respawned, it was on the barrier of a highway so I ended up on my side unable to do anything.
Press Z to look backwards seemed to break at some point.
I couldn't figure out the controls, which is an issue as I was going to ask for camera rotation but I see others pointing out about it. Toggling fullscreen kept the game at my monitor size. This is an issue as I have a 3440x1440 ultrawide and the main menus had stuff cropped out. Gameplay seems good if infuriating.
The game download is broken. On running armok.exe, it gives an error about a missing PCK file.
EDIT: Now that the build is fixed, cute little demo rpg. I really like the yellow/purple aesthetic with the main character and the GUI. Only issues I saw where the sign to the southwest of the main area saying it had unreachable text and not being able to walk back onto the main area from the northeast corner. Looking forward to content!
Good ol' Dirk.
As others have said, there's nothing in the game right now that really stands out. I see one of the screenshots has boxes with arrows and it's like "oh wow, maybe there's some mechanic or twist I haven't seen yet!" So I kept playing but nothing like that actually appeared in-game, just the 10 or so basic levels. So my feedback is that you have a good foundation but it's really lacking in content right now. One possible thought would be to use different shapes than cubes, force the player to have to think in different paradigms, idk.
There's some weirdness with shadows on walls and while sliding and the like.
Not sure if there was a reason for the ducks.
The cleaver felt out of place, even if it felt good to use. Frankly, every movement thing felt decent to use, if a bit clunky.
After getting the cleaver there's no death barrier to the map so I fell infinitely long.
I want to see more!
Thanks for playing and for the feedback!
Having the resource pull cost go up over time is not a bad idea, honestly. My initial concern would be "double-dipping" increasing costs between creating new resources with deposits and then that, but there's probably a good balance.
I appreciate the reinforcement of the QoL and layout issues, helps me know where to focus next.
The emotional support button does nothing. I added it just to make sure the options menu was working and never removed it. Torn between making it do something very small while saying it does nothing, versus removing it entirely.