feedback in the vid as well but nothing much going on, fps is good, are you only just pooling or are there other shenanigans going on? if u can keep this fps with extra stuff u got ur game.
i was honestly expecting to see the "accidental gameplay" where the balls merged with each other on touching. could have been interesting if they became bigger and gained more health or new attacks in the process, because you would have an incentive to prevent them from doing it too much
Jumping adds a nice quirk to the VS gameplay, you could develop it in a lot of ways; hopefully more than just a timed invulnerability. I could see have two layers of enemies, so you also dodge air enemies, or even multiple levels of playing field where you go between them when overwhelmed. Longer hover times, etc.
The player is currently unkillable once you learn to jump and there's no scaling or power-ups so there's not much more to evaluate.
I'd be cool if the first time you play you slowly and inevitably get overwhelmed, time stops, and it just says press space, then the floodgates of possibility can open in the player's mind.
Congrats on making an Unreal game that doesn't tank my PC.
Comments
Is the jumping into the third dimention the first step to break the VS curse and enter a new VSBG era? Only time will tell!
There are no words for the thrilling experience of jumping in Vampire survivors i would only say that is good enough
feedback in the vid as well but nothing much going on, fps is good, are you only just pooling or are there other shenanigans going on? if u can keep this fps with extra stuff u got ur game.
/editapparently you're supposed to jump? there was no indication so i just died
Vampire Survivors But Bad
i was honestly expecting to see the "accidental gameplay" where the balls merged with each other on touching.
could have been interesting if they became bigger and gained more health or new attacks in the process, because you would have an incentive to prevent them from doing it too much
as it is, it's... VS. But GOOD.
Jumping adds a nice quirk to the VS gameplay, you could develop it in a lot of ways; hopefully more than just a timed invulnerability. I could see have two layers of enemies, so you also dodge air enemies, or even multiple levels of playing field where you go between them when overwhelmed. Longer hover times, etc.
The player is currently unkillable once you learn to jump and there's no scaling or power-ups so there's not much more to evaluate.
I'd be cool if the first time you play you slowly and inevitably get overwhelmed, time stops, and it just says press space, then the floodgates of possibility can open in the player's mind.
Congrats on making an Unreal game that doesn't tank my PC.