Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Project NortubelView game page

A 2D "escort mission" based game in Godot
Submitted by EyeBall Tank — 2 days, 23 hours before the deadline
Add to collection

Play game

Project Nortubel's itch.io page

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Video Feedback.

Some decent level design but the soccer ball mechanic isn't very intuitive. I would like it if the companions would automatically climb the ladder and jump off with me when my 'follow me' state is on. I went into this game confused about what the story was about. I have somehow left even more confused. 

Developer

* I said the game sort of exists as an excuse for me to show off different characters, so it's kinda like a glorified OC showcase.

* Also my very first game.

* The companion's jump/ladder attachment being manual, at least to me, would give the player a bit more control into where they could go and not restrict level design, as opposed to making them automatic. To me it was a matter of giving a bit more option (Even if still convoluted at that degree) and also not knowing how to make purposeful AI.

* The videos stop music because they pause the rest of the game. This is because having the videos play while the game is unpaused leads to lag, specially in browser form since the game is also on Newgrounds

* (You didn't watch the full ladder video either).

* The swinging rod was there to showcase that the player can use it, so it's optional.

* The soccer ball has an icon in the HUD that tells you when you have it, after touching the bag or picking up the ball again.

* In the sixth level: If you press Q + arrows, you could try being quicker at pressing left/down/right, so can switch states a bit quicker. You get Angela to jump while following you and then switch to "stand still" state so she stands in that one upper block, then "follow me" again so she could push the vase. Timing when to switch states and even planning in specific parts of a level can help.