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A jam submission

ArchtowerView game page

Archtower is a nonstandard mix of Roguelite and ActionRPG. Explore mysterious Tower!
Submitted by Mr_SMOKE (@mnfl14) — 2 days, 22 hours before the deadline
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Archtower's itch.io page

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Comments

(+1)

Extremely polished and feels very complete. I enjoyed it but there was something that started to really grind my gears. As far as I saw there is no way to avoid stuff auto-equipping when you pick them up with a free slot. And I actually wanted to keep blocking with my weapon instead of having a skill on my RMB. Which meant I had to constantly go into my inventory to unequip whatever gem I picked up. It was really annoying

Developer (1 edit) (+1)

Thank you for playing the demo!
You can turn off auto-equipping in settings, though if your class has two crystal slots, they are more suited for extra skills/casts, and not very good for a melee combat. Though, I understand why would you want to try them in melee anyway.
For weapon blocking Trinkets are good, they go in off-hand slot, that will let you block with a main weapon and most of classes can use them, expect classes with crystal slots for offhand. I think I can finally make it available for all classes, I like variety in builds.

Submitted(+1)

Played for a while, got to 3-2 I believe: very fun game! Feels very polished as well.

A few notes from my gameplay:

  • the enemies I've encountered were rather weak except the stealthy guys, game felt a bit too easy but that might be just me;
  • the crystals/gems are a lot of fun: the fire wave, bear trap and poisonous spit felt very strong, however the melee ones were either too basic or kinda weak;
  • I had ???? characters in my character's info, like its HP, EXP etc, got a screenshot;
Developer

Thank you for playing!
• As for easy enemies, if you didn't leave the tower, first time game starts (when you enter the tower) with default difficulty, later entrances let you pick your difficulty. As I saw too many times when new players picked hard and hate quitted soon on floors 2 and 3.
• As for ????, it means your hero had 'Oblivious' inborn trait, for such chars you have to open the char window to see the stats and they can't memorize healing potions on the map.

Developer

Most important demo changes since last demoday (DD 57):

  • You can block with melee weapons (except brass knuckles) if your second hand is empty or a trinket is used
  • Clan Hall is filled with decorations and new characters
  • New quest in the Clan Hall
  • Added Polish localization!
  • Added new fonts: big, normal, thin, small
  • Level 1-1 redesigned
  • The damage of unarmed attacks is based on STR/DEX (whichever is higher), not just STR alone
  • Trinkets are available to all classes except "Firestarter" and "Electro"
  • Increased bleed damage for the “Bleeding Cut” crystal
  • Significantly increased the chance of burning for the “Fire Bolt" crystal
  • The manual has been redesigned, instead of a book, it is available in the dialog with the Advisor in the camp
  • Rewrote code of item description displaying
  • Fixed incorrect height of combat text flying out of enemies
  • Bugfix, often throwing the smoke bottle of blue cultists was too fast
  • Some of the achievements are hidden, you can find hints through game playing (for old saves, descriptions of already known achievements will not be hidden)