Extremely polished and feels very complete. I enjoyed it but there was something that started to really grind my gears. As far as I saw there is no way to avoid stuff auto-equipping when you pick them up with a free slot. And I actually wanted to keep blocking with my weapon instead of having a skill on my RMB. Which meant I had to constantly go into my inventory to unequip whatever gem I picked up. It was really annoying
Thank you for playing the demo! You can turn off auto-equipping in settings, though if your class has two crystal slots, they are more suited for extra skills/casts, and not very good for a melee combat. Though, I understand why would you want to try them in melee anyway. For weapon blocking Trinkets are good, they go in off-hand slot, that will let you block with a main weapon and most of classes can use them, expect classes with crystal slots for offhand. I think I can finally make it available for all classes, I like variety in builds.
Played for a while, got to 3-2 I believe: very fun game! Feels very polished as well.
A few notes from my gameplay:
the enemies I've encountered were rather weak except the stealthy guys, game felt a bit too easy but that might be just me;
the crystals/gems are a lot of fun: the fire wave, bear trap and poisonous spit felt very strong, however the melee ones were either too basic or kinda weak;
I had ???? characters in my character's info, like its HP, EXP etc, got a screenshot;
Thank you for playing! • As for easy enemies, if you didn't leave the tower, first time game starts (when you enter the tower) with default difficulty, later entrances let you pick your difficulty. As I saw too many times when new players picked hard and hate quitted soon on floors 2 and 3. • As for ????, it means your hero had 'Oblivious' inborn trait, for such chars you have to open the char window to see the stats and they can't memorize healing potions on the map.
Most important demo changes since last demoday (DD 57):
You can block with melee weapons (except brass knuckles) if your second hand is empty or a trinket is used
Clan Hall is filled with decorations and new characters
New quest in the Clan Hall
Added Polish localization!
Added new fonts: big, normal, thin, small
Level 1-1 redesigned
The damage of unarmed attacks is based on STR/DEX (whichever is higher), not just STR alone
Trinkets are available to all classes except "Firestarter" and "Electro"
Increased bleed damage for the “Bleeding Cut” crystal
Significantly increased the chance of burning for the “Fire Bolt" crystal
The manual has been redesigned, instead of a book, it is available in the dialog with the Advisor in the camp
Rewrote code of item description displaying
Fixed incorrect height of combat text flying out of enemies
Bugfix, often throwing the smoke bottle of blue cultists was too fast
Some of the achievements are hidden, you can find hints through game playing (for old saves, descriptions of already known achievements will not be hidden)
Comments
Extremely polished and feels very complete. I enjoyed it but there was something that started to really grind my gears. As far as I saw there is no way to avoid stuff auto-equipping when you pick them up with a free slot. And I actually wanted to keep blocking with my weapon instead of having a skill on my RMB. Which meant I had to constantly go into my inventory to unequip whatever gem I picked up. It was really annoying
Thank you for playing the demo!
You can turn off auto-equipping in settings, though if your class has two crystal slots, they are more suited for extra skills/casts, and not very good for a melee combat. Though, I understand why would you want to try them in melee anyway.
For weapon blocking Trinkets are good, they go in off-hand slot, that will let you block with a main weapon and most of classes can use them, expect classes with crystal slots for offhand. I think I can finally make it available for all classes, I like variety in builds.
Played for a while, got to 3-2 I believe: very fun game! Feels very polished as well.
A few notes from my gameplay:
Thank you for playing!
• As for easy enemies, if you didn't leave the tower, first time game starts (when you enter the tower) with default difficulty, later entrances let you pick your difficulty. As I saw too many times when new players picked hard and hate quitted soon on floors 2 and 3.
• As for ????, it means your hero had 'Oblivious' inborn trait, for such chars you have to open the char window to see the stats and they can't memorize healing potions on the map.
Most important demo changes since last demoday (DD 57):