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A jam submission

ArchtowerView game page

Archtower is a nonstandard mix of Roguelite and ActionRPG. Explore mysterious Tower!
Submitted by Mr_SMOKE (@mnfl14) — 2 days, 22 hours before the deadline
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Archtower's itch.io page

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Comments

Extremely polished and feels very complete. I enjoyed it but there was something that started to really grind my gears. As far as I saw there is no way to avoid stuff auto-equipping when you pick them up with a free slot. And I actually wanted to keep blocking with my weapon instead of having a skill on my RMB. Which meant I had to constantly go into my inventory to unequip whatever gem I picked up. It was really annoying

Submitted

Played for a while, got to 3-2 I believe: very fun game! Feels very polished as well.

A few notes from my gameplay:

  • the enemies I've encountered were rather weak except the stealthy guys, game felt a bit too easy but that might be just me;
  • the crystals/gems are a lot of fun: the fire wave, bear trap and poisonous spit felt very strong, however the melee ones were either too basic or kinda weak;
  • I had ???? characters in my character's info, like its HP, EXP etc, got a screenshot;
Developer

Most important demo changes since last demoday (DD 57):

  • You can block with melee weapons (except brass knuckles) if your second hand is empty or a trinket is used
  • Clan Hall is filled with decorations and new characters
  • New quest in the Clan Hall
  • Added Polish localization!
  • Added new fonts: big, normal, thin, small
  • Level 1-1 redesigned
  • The damage of unarmed attacks is based on STR/DEX (whichever is higher), not just STR alone
  • Trinkets are available to all classes except "Firestarter" and "Electro"
  • Increased bleed damage for the “Bleeding Cut” crystal
  • Significantly increased the chance of burning for the “Fire Bolt" crystal
  • The manual has been redesigned, instead of a book, it is available in the dialog with the Advisor in the camp
  • Rewrote code of item description displaying
  • Fixed incorrect height of combat text flying out of enemies
  • Bugfix, often throwing the smoke bottle of blue cultists was too fast
  • Some of the achievements are hidden, you can find hints through game playing (for old saves, descriptions of already known achievements will not be hidden)