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Iñaki

12
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A member registered 29 days ago

Recent community posts

Ah, I see, in that case maybe change the effect a bit after activating the checkpoints? they look very active and interactable since they keep spinning and are very eye-catching. Just giving them a visual cue that "this is now on but you can't interact with it anymore" would do wonders I think. And thanks for that clip, deflecting projectiles looks satisfying af.

Absolutely looking forward to the full game, hope it does well!

Feedback first: I was loving it but got softlocked when reaching the attic. The characters just stood there forever, no cutscene played, none of my inputs did anything, left a pretty sour taste. Other than that, holding [run] and [back] shouldn't put the character in a loop of 180° spins, it should just do it once. Also manual aiming with the D-pad works as expected but pushing the analog stick while aiming should turn the character in the direction of the analog stick, rather than simply turning the character clockwise or counterclockwise.

Now my impressions: Holy shit this is amazing. I was expecting something like Resident Evil with maybe some Megami Tensei but NOT PARASITE EVE. I am in awe, I kneel. Seriously though this is fantastic, I love everything about it. Visuals go hard, music goes hard, gameplay goes hard, demon designs go hard. 10/10

Absolutely gonna make it

Add the damned controller support, man, come on. Other than that the gameplay is incredible

Absolutely wonderful, I don't know what I'd change to improve it other than some UI related minor things. Really feels like being a healer in an MMO except here the party members aren't incompetent

Zelda 1 is one of my favorite games ever, yet I've struggled to enjoy almost every other Zelda game after it. This game feels like Zelda 1, which is the highest praise I can give.

Beyond that, I love the sword crafting, the exploration, and the combat. Two pieces of feedback I'd give are that it reaaally feels like you should be able to block projectiles by attacking them (maybe a specific sword does it), and that the save-spot circles feel like they should heal you if you step on them again after activating them but they don't.

Incredibly comfy. It gives a hard to describe feeling but I somehow totally get what the game is going for. Loved it

(1 edit)

cool undervania. Only bad thing I can point out is the clashing artstyles of the Omori/Undertale inspired battles, the lowpoly exploration, and the clean style anime girl at the end.

Edit: good things are of course the setting, which is pretty interesting, and the combat which I hope develops into something truly unique.

I was expecting something completely different. Ended up finding a JRPG with a great combat system and unironically charming art. The brazilian engrish is funny af too. Also tetas lmao

Not much of a game yet but the controls feel really good so it's a solid start!

I absolutely love the idea of a retro shooter in this setting and I think the game is on its way to do it justice. The two pieces of feedback I want to give are that optimization is needed since shotgunning a wall point-blank practically freezes the game for a second lmao, and that movement feels a bit unengaging. The game's levels are very big and I found myself wishing I could do anything to move faster. Bunnyhoping, just a sprint, anything.

Genuinely felt tense and spooked. The music, environment, and stamina system fit together very well