Oops! You're correct I should fix that behavior within the keybind remapping, thanks
starcrit
12
Posts
3
Followers
2
Following
A member registered Sep 06, 2024 · View creator page →
Creator of
Recent community posts
Played for a while, got to 3-2 I believe: very fun game! Feels very polished as well.
A few notes from my gameplay:
- the enemies I've encountered were rather weak except the stealthy guys, game felt a bit too easy but that might be just me;
- the crystals/gems are a lot of fun: the fire wave, bear trap and poisonous spit felt very strong, however the melee ones were either too basic or kinda weak;
- I had ???? characters in my character's info, like its HP, EXP etc, got a screenshot;
What changed since last demo day:
- 3 new playable characters: Fallen Paladin which is similar to Diablo 2's paladin, No'Kra which is a melee warrior-type character with a rage system and the Void Hermit which is a gunner-type character;
- Many new mutations (power-ups): there are currently 20 unique mutations in the game;
- Game flow: each stage (biome) has an unique boss, and there are currently 4 levels total (1-1, 1-2, 1-3 and 3-1 which is the Desert, where the demo ends with an unkillable boss-fight);
- Music: each stage has an unique soundtrack;
- Much better effect when the player gets hits by damage;
- Video settings: fullscreen, screen-shake, FPS counter;
- A "death-recap" UI when the player dies, kinda WIP but there's something;
- Many fixes and improvements;
thanks for the feedback, yea I submitted very late this time.
I agree the UI feels cluttered at the moment, I need to slim it down, and fix the enemies getting stuck as well.
regarding the last point, it's honestly my first game ever so I'm simply focussing on making a game I enjoy playing (and making) instead of creating the next big hit.