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starcrit

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A member registered Sep 06, 2024 · View creator page →

Creator of

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Thank you  for the feedback! Some stuff is spot on such as giving chests more outline, some other stuff is already there such as the upgrades being selectable with keybinds (1,2 and 3 as shown by the UI buttons).

Thanks for playing and for the feedback!

I tried my best to have an accessible UI, such as having hover panels and tooltips to pretty much everything, and the "HELP" button as well. 

Played for a while, got to 3-2 I believe: very fun game! Feels very polished as well.

A few notes from my gameplay:

  • the enemies I've encountered were rather weak except the stealthy guys, game felt a bit too easy but that might be just me;
  • the crystals/gems are a lot of fun: the fire wave, bear trap and poisonous spit felt very strong, however the melee ones were either too basic or kinda weak;
  • I had ???? characters in my character's info, like its HP, EXP etc, got a screenshot;

What changed since last demo day:

  • 3 new playable characters: Fallen Paladin which is similar to Diablo 2's paladin, No'Kra which is a melee warrior-type character with a rage system and the Void Hermit which is a gunner-type character;
  • Many new mutations (power-ups): there are currently 20 unique mutations in the game;
  • Game flow: each stage (biome) has an unique boss, and there are currently 4 levels total (1-1, 1-2, 1-3 and 3-1 which is the Desert, where the demo ends with an unkillable boss-fight);
  • Music: each stage has an unique soundtrack;
  • Much better effect when the player gets hits by damage;
  • Video settings: fullscreen, screen-shake, FPS counter;
  • A "death-recap" UI when the player dies, kinda WIP but there's something;
  • Many fixes and improvements;

Thank you so much! 

You 're correct, I have been reworking the UIs lately and been fixing some behaviors, such as the ESC keybind.

(1 edit)

thanks for the feedback, yea I submitted very late this time.

I agree the UI feels cluttered at the moment, I need to slim it down, and fix the enemies getting stuck as well.

regarding the last point, it's honestly my first game ever so I'm simply focussing on making a game I enjoy playing (and making) instead of creating the next big hit.

awesome game. it can be a bit overwhelming a first but the tutorials help a lot, especially those who haven't played card games in a while like me. love the music as well

Ty a lot! I need to start working on the SFX, player's damage feedback could be better

Yea there isn't much content yet

Thx a lot! There's a collision bug in the demo build which causes some hitbox jank, and the mages' circle projectile is pretty hard to see yea (and maybe too fast). 

Ty! yep I'll add the 1,2,3 keys to choose among the upgrades