On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

SORCEROBE DEV DEMO 1View game page

solve 2 PUZZLES involving BOXES and BUTTONS and SHIELD KNIGHTS
Submitted by boen (@boensaw) — 1 day, 22 hours before the deadline

Play boen

SORCEROBE DEV DEMO 1's itch.io page

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (1 edit)

Great game but frustrating at the moment, mostly the disappearing boxes and no checkpoints

It is also not totally obvious that you can jump onto the knights

Depth/height is hard to detect (on the first puzzle level) but it's pretty forgiving with the float mechanic so that's not a big deal

killing it robedev, it's great

Submitted

Very cool art style & neat game. Feels really comfy playing it. Been wanting to try it since I saw your gifs for the first time.

It is hard to see when you are jumping if you can jump or if you will hit a wall.

I also look after a pure-jump key.

Submitted

HOW DO I CLEAR THE JELLY STAGE AAAH

For real though, game felt good, a few things

  • It was a bit hard to generally see from the mix of artifacting, your glow, and the different colors being pretty similar near the 2nd puzzle with the guy walking back and forth
  • I could briefly pick up the jelly, but wasn't really sure; maybe an indicator that something is pickup-able with a green outline?
  • It is a bit strange that the stomp move is also your jump. Is there any functional difference between that vs having a dedicated jump key?

The art took a while to get used to, and the way the little cube things would vanish from in front of me when I was trying to carry them was infuriating. In the end, the game may not be for me.