It was a bit hard to generally see from the mix of artifacting, your glow, and the different colors being pretty similar near the 2nd puzzle with the guy walking back and forth
I could briefly pick up the jelly, but wasn't really sure; maybe an indicator that something is pickup-able with a green outline?
It is a bit strange that the stomp move is also your jump. Is there any functional difference between that vs having a dedicated jump key?
The art took a while to get used to, and the way the little cube things would vanish from in front of me when I was trying to carry them was infuriating. In the end, the game may not be for me.
Comments
Great game but frustrating at the moment, mostly the disappearing boxes and no checkpoints
It is also not totally obvious that you can jump onto the knights
Depth/height is hard to detect (on the first puzzle level) but it's pretty forgiving with the float mechanic so that's not a big deal
killing it robedev, it's great
Very cool art style & neat game. Feels really comfy playing it. Been wanting to try it since I saw your gifs for the first time.
It is hard to see when you are jumping if you can jump or if you will hit a wall.
I also look after a pure-jump key.
HOW DO I CLEAR THE JELLY STAGE AAAH
For real though, game felt good, a few things
The art took a while to get used to, and the way the little cube things would vanish from in front of me when I was trying to carry them was infuriating. In the end, the game may not be for me.