Hello,
At our jams the teams are usually formed during the brain storm session at Discord so best chance of finding a team is joining it.
Thank you for the feedback, I think you connected to my game at one point!
I suspect that the delay is caused by the firing of bullets is done by events, and even in single player those are put in an event queue. The AI should shoot via the same event queue however, might be that it is hard to detect a delay there.
Hope to show great progress in the future.
Really cute graphics and nice art. Really enjoyed playing the demo! Here are some of the things I thought of while playing.
Very cute game! Would waifu/10
It is hard to know where the items you want to find are, game reverts to a "click every shelf until you find the item", perhaps highlight the location you are looking after.
'Would be nice to see enemies line of sight / angle they see in.
I want to hold multiple keys, not hold and release. Makes the control feel limited.
I played with this music.
http://newretrowave.bandcamp.com/album/the-80s-dre...
Pretty comfy Sonic Simulator & nice color scheme. Grapple is quite over powered as it is now, I assume that it will be more limited when some game play is added.
Good concept of merging tower defence and action. It feels like King and enemies are in the same style and should belong to the same faction. Use different color schemes for allied / enemies.
I want to rotate my guy while holding in my bow.
First wave is to hard, let the player learn the game mechanic first. And place out his first tower.
Supercute art and really neat animations. Wanted to test it since I first saw it.
Good proof of concept, what it needs now is more enemy types so combat is more dynamic. I do not think I got any health power ups when I played also, more of that.
Explain to the player what the two icons in the right corner are.
Bugs:
Graphics weird in other graphics modes.
WASD + QE is akward to play with.
Starting location is very dark, hard to see player.