I spent a surprising amount of time playing this considering how simple it is. Cute sprites, the running into walls to time out enemies is kind of fun, I really like how once you can no longer one-shot enemies you have to change up your strategy and actually avoid the other rats, almost like a stealth roguelike.
It really needs a way to differentiate between empty space and unexplored areas, because it actually gets pretty confusing as is. Also, it needs a score or something so there's actually a point, even if it's just how many levels you've cleared. I missed having a display for hp/damage/enemy hp too.
I already said most of this in the thread when you posted it, but I'll elaborate a bit more because it feels rude to not comment back, lol. It's a really cute little game, the sprites you fit in are nice and do a great job of making it feel like a real game rather than a programming exercise. I didn't notice the agdg logo on the textbox corner until now, it's a nice touch.
As I said the fact that you move slower when there's many rats because you have to wait for their moves doesn't feel good and made me think that the game was lagging at first. it probably would have been fine in a game where you have to plan your moves one by one more carefully, but when you're just pressing left 10 times in a row to walk up to the rats you really feel the delay.
I liked that by planning your moves a bit you could get the rats to walk straight into you so that you'd get the first hit, while if you walked into them the wrong way they'd get an extra hit on you. It could be fun to extend this sort of mechanic, for example adding some mouse traps or other hazards that you could get the rats to walk into by tricking the AI.
I think it'd be nice to have an end, just something simple like printing "you found the golden cheese, you won" on floor 25 or something, so that you don't have to keep going until you die and you can walk away happy. Or at least write on the game page that there's no end, so you don't keep going just in case there is.
Comments
I spent a surprising amount of time playing this considering how simple it is. Cute sprites, the running into walls to time out enemies is kind of fun, I really like how once you can no longer one-shot enemies you have to change up your strategy and actually avoid the other rats, almost like a stealth roguelike.
It really needs a way to differentiate between empty space and unexplored areas, because it actually gets pretty confusing as is. Also, it needs a score or something so there's actually a point, even if it's just how many levels you've cleared. I missed having a display for hp/damage/enemy hp too.
STOP AVATARPOSTING
I already said most of this in the thread when you posted it, but I'll elaborate a bit more because it feels rude to not comment back, lol. It's a really cute little game, the sprites you fit in are nice and do a great job of making it feel like a real game rather than a programming exercise. I didn't notice the agdg logo on the textbox corner until now, it's a nice touch.
As I said the fact that you move slower when there's many rats because you have to wait for their moves doesn't feel good and made me think that the game was lagging at first. it probably would have been fine in a game where you have to plan your moves one by one more carefully, but when you're just pressing left 10 times in a row to walk up to the rats you really feel the delay.
I liked that by planning your moves a bit you could get the rats to walk straight into you so that you'd get the first hit, while if you walked into them the wrong way they'd get an extra hit on you. It could be fun to extend this sort of mechanic, for example adding some mouse traps or other hazards that you could get the rats to walk into by tricking the AI.
I think it'd be nice to have an end, just something simple like printing "you found the golden cheese, you won" on floor 25 or something, so that you don't have to keep going until you die and you can walk away happy. Or at least write on the game page that there's no end, so you don't keep going just in case there is.