Glad to know it works! First of all, thanks for the feedback.
About the walls/unseen thing, yep, I thought it could be better to let them to be the same color, but I'll take that in mind.
About the navigation thing, zombies just know about a few hundreds of pixels around and player position, so they're a bit blind. I just took this jam to implement boids, map generation was not planned but definitely a good feature in the end. It would have been good to code a higher level pathfinding thing with an A* or something for each group of zombies, but I had so little time. I was on my own for everything (code, graphics and music) but for the main screen (a friend did it). Also, I had a little more than half a day consumed by work, so I couldn't spend as much time as I wanted into this.
About the footprints and bloodstains, yay! it would definitely be a good enhancement. I'll take it if I decide to rework the game a little.
Ok, I updated to love 0.9.2 and the game ran just fine.
It was a very nice game and quite a bit of fun. It feels quite polished for a game jam game. A few thinks I noticed while playing.
It took me a minute to tell the difference between walls and unseen areas. Perhaps some visual distinction would be useful?
While running into dead ends with a horde of zomboids behind you can be exciting it also seems like getting far is a matter of lucky navigation. Perhaps some way of hinting towards the right direction would be a good mechanic. Footprints? Bloodstains?
Ooops! sorry, I forgot to tell that you need love 0.9.2. I also use Ubuntu 14.04, and I installed it from this PPA: https://launchpad.net/~bartbes/+archive/ubuntu/love-stable
Anyway, I'm going to place a note at game description. Thanks for telling! ;)
Comments
Glad to know it works! First of all, thanks for the feedback.
About the walls/unseen thing, yep, I thought it could be better to let them to be the same color, but I'll take that in mind.
About the navigation thing, zombies just know about a few hundreds of pixels around and player position, so they're a bit blind. I just took this jam to implement boids, map generation was not planned but definitely a good feature in the end. It would have been good to code a higher level pathfinding thing with an A* or something for each group of zombies, but I had so little time. I was on my own for everything (code, graphics and music) but for the main screen (a friend did it). Also, I had a little more than half a day consumed by work, so I couldn't spend as much time as I wanted into this.
About the footprints and bloodstains, yay! it would definitely be a good enhancement. I'll take it if I decide to rework the game a little.
Again, thank you very much for the feedback!
Ok, I updated to love 0.9.2 and the game ran just fine.
It was a very nice game and quite a bit of fun. It feels quite polished for a game jam game. A few thinks I noticed while playing.
It took me a minute to tell the difference between walls and unseen areas. Perhaps some visual distinction would be useful?
While running into dead ends with a horde of zomboids behind you can be exciting it also seems like getting far is a matter of lucky navigation. Perhaps some way of hinting towards the right direction would be a good mechanic. Footprints? Bloodstains?
Ooops! sorry, I forgot to tell that you need love 0.9.2. I also use Ubuntu 14.04, and I installed it from this PPA: https://launchpad.net/~bartbes/+archive/ubuntu/love-stable
Anyway, I'm going to place a note at game description. Thanks for telling! ;)
Hello I am attempting to play and give feedback to the other games in the AI game jam.
When I attempt to play this in Ubnutnu Linux version 14.04 and Love version 0.8.0 (default version in software center) I get an error message.
The error message reads
main.lua: 80: attempt to call field 'setDefaultFilter' (a nill value)
I am not sure if this is a problem with my system or the game. Do I need a different version of love?