Gruesome is the word.
alesegdia
Creator of
Recent community posts
Hahaha yes, the terminal, just noticed YESTERDAY! And the static link, you're right, I'll have to work into that.
EDIT: if you have Ubuntu, you can install the needed allegro version easily with this ppa: https://launchpad.net/ubuntu/+source/allegro5
AWESOME. Graphics and music are omg so cool. I really like this kind of puzzle games a lot. It has a very cool retro touch. The only bad thing I can see here is that the control using the mouse is a bit unintuitive, and at first I didn't know what to do at the first room as @Kim, but as soon as I read instructions, everything was OK :D The movement was a bit weird when entering the doors, but overall, just an awesome entry.
AWESOME. Graphics and music are omg so cool. I really like this kind of puzzle games a lot. It has a very cool retro touch. The only bad thing I can see here is that the control using the mouse is a bit unintuitive, and at first I didn't know what to do at the first room as @Kim, but as soon as I read instructions, everything was OK :D The movement was a bit weird when entering the doors, but overall, just an awesome entry.
Okay, I needed a bit to understand the game but I got it! It's cool how there's an added degree of difficulty by having to switch your point of view (:P). The graphics are awesome, I really enjoyed the style very much, and the paintings and posters hahaha. Overall, pretty good polished thing you have here. The only bad part is just that I play with a SNES like controller and the colors of my buttons are very different from the XBOX ones! but it's just me.
Okay, I needed a bit to understand the game but I got it! It's cool how there's an added degree of difficulty by having to switch your point of view (:P). The graphics are awesome, I really enjoyed the style very much, and the paintings and posters hahaha. Overall, pretty good polished thing you have here. The only bad part is just that I play with a SNES like controller and the colors of my buttons are very different from the XBOX ones! but it's just me.
The Good: The game is awesome, I needed a bit to notice how it worked (which I think it's good in a game, to get the feeling of it by yourself) but when I got it, it's just great, how it manages the theme and the art is pretty cool as well. The music just fits it pretty well. Also, the EXTRA EXTRA sounds are just lol haha. Complex to do and complete game for a jam.
The Bad: game gets bugged sometimes when you break the flow of how it's supposed to be handled (drag card to center, push one side button), but I can see that programming wise, this game has A LOT of work, and it's been made in 2 days so I guess it's very normal.
The Good: The game is awesome, I needed a bit to notice how it worked (which I think it's good in a game, to get the feeling of it by yourself) but when I got it, it's just great, how it manages the theme and the art is pretty cool as well. The music just fits it pretty well. Also, the EXTRA EXTRA sounds are just lol haha. Complex to do and complete game for a jam.
The Bad: game gets bugged sometimes when you break the flow of how it's supposed to be handled (drag card to center, push one side button), but I can see that programming wise, this game has A LOT of work, and it's been made in 2 days so I guess it's very normal.
Thanks for the feedback! Yes! I would have wanted to make more levels and more block types, but I got short on time and when I was making the last level my vision was already blurry =.= - I might think on working on it more. and add a few features.
P.D.: The spikes were a late addition! The game is somehow prepared to make more simple blocks. I might work on it to add tooltips they lack.
Glad to know it works! First of all, thanks for the feedback.
About the walls/unseen thing, yep, I thought it could be better to let them to be the same color, but I'll take that in mind.
About the navigation thing, zombies just know about a few hundreds of pixels around and player position, so they're a bit blind. I just took this jam to implement boids, map generation was not planned but definitely a good feature in the end. It would have been good to code a higher level pathfinding thing with an A* or something for each group of zombies, but I had so little time. I was on my own for everything (code, graphics and music) but for the main screen (a friend did it). Also, I had a little more than half a day consumed by work, so I couldn't spend as much time as I wanted into this.
About the footprints and bloodstains, yay! it would definitely be a good enhancement. I'll take it if I decide to rework the game a little.
Again, thank you very much for the feedback!
Ooops! sorry, I forgot to tell that you need love 0.9.2. I also use Ubuntu 14.04, and I installed it from this PPA: https://launchpad.net/~bartbes/+archive/ubuntu/love-stable
Anyway, I'm going to place a note at game description. Thanks for telling! ;)