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Against Asimov's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #25 | 3.462 | 3.462 |
Overall | #67 | 2.590 | 2.590 |
Fun | #82 | 2.077 | 2.077 |
Originality | #83 | 2.231 | 2.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very nice aesthetic ! Music and choice of colors really gives a nice touch. Too bad there are no bullet sound, as it is the only "ambiance" thing missing.
Overall, the game is good, but lack some polish: the enemy behave strangly sometimes, they don't shoot where they are looking, no end goal.
I think the enemy may have too many HP: it seems that my weapon is doing almost no damage. It may have been better to have more enemies with less health in my opinion.
Great entry nonetheless
thanks for the feedback
I killed all the robots in all the rooms, what’s next?
At first I thought the AI wasn't responding to me, until I turned around and saw that every single enemy in the game had flocked together and was hunting me down. That was a strange feeling. xD Liked the color scheme a lot, but as others have mentioned the screenshake was a little too intense. Definitely would like to see you expand on this a bit, it could be a really cool full-length game.
Thank yo
Nice soundtrack and game, but couldn't play because of the message screenshake when shooting.
Please either reduce it or have as an option. It's something that will get people that are sensible to simulation like me sick.
ok will try to improve on that
Same as Greg. GL.
Fitting aesthetics and sound track, didn't understand how the theme fit with the gameplay as the enemies were robots rather than humans. Even so I shot the first robot a few times, as it didn't seem to do anything I dash to the last room within ~30s to realise there's no ending, then I noticed that if you get close to the robots they shoot you! Also the screen shake was horrible on the eye's.
Needs some tweaking :)
thank you for feed back